Sounds like an good alternative to OLL&PLL, may consider switching to it when the algs are generated =)
But, are you intending to generate various gens of algs or just one?
Sounds like an good alternative to OLL&PLL, may consider switching to it when the algs are generated =)
But, are you intending to generate various gens of algs or just one?
Not exactly true.. you need to generate the combinations :/
I'm really looking forward to see how this method will performs.
As I'm definitely not a common speedcuber I expect to be granted early acces
How about making the "cross-check program" (for lack of a better name...) accessable so people can input their own alg sets?
Not perse with the goal of finding combinations that cover full LL but perhaps there are some nice cases comparable to "FRUR'U'F' then Sune where you can use two short algs to solve LL.
Think of it as the speedsolving equivalent of the list with "LL cases up to 10 moves "used by some of the hardcore FMC -ers.
Ehm?
"FRUR'U'F' then Sune. This doesn't appear in any other system.
Strange, this combination occasionally solves my LL when I"m CFOP-ing????
So, if I'm understanding right, first alg will make whole LL easier(but won't do all orientation or permutation), so it will be quickly finished by another easy alg? If it's true, it's very interesting, I've never thought about something like this before![]()
I'm under the impression that his point is that there isn't a system out there where those two algs solve a specific LL case that you learn from said system. The difference here is that you can have the same OLL with a different CP where you would still do F R U R' U' F' which gives you a Sune, which then gives you a totally different PLL. In his system, if you had the same OLL with a different CP, you wouldn't do the same 2 alg combination to solve the LL case, whereas you still would (and then have to do PLL).
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