jskyler91
Member
READ THIS BEFORE YOU VOTE!!!!!!
I have been debating what I should undertake learning next for a while now and I have decided to ask you guys for your opinion. I feel like I am close to stopping the bulk of my learning and I want to know what you guys think are the most important things I should learn assuming I want to be the best that I can be, before I stop learning large things and just increase my TPS/ Lookahead. Before you vote and or leave your feedback here, you should know a few things about the way that I cube/ what I already know. Also, just so you know, I hope for this poll to give me an idea of whether or not people think I should or should not, considering who I am/ my traits, learn certain things at all.
Things about how I cube:
1. I use CFOP as my template, I know that other methods have more potential, and i am up for making some form of a CFOP/ Petrus/ Roux method, but I am not giving up on CFOP completely. This might not be my smartest move, but it is something I am sticking to.
2. I don't like to regrip very much unless absolutely necessary
3. I plan on learning a few more things/ sets of algs and then I am probably going to stop learning soon and just increase TPS.
4. Therefore, increasing my TPS now is NOT something I want to consider yet, so don't even bother trying to say that. I will do this when I have learnt all that I want to learn.
5. I prefer to keep my cubing relatively symmetrical and uniform. This means that I like to do relatively the same thing for f2l cases fromt he right and the left, and at least the same thing/ concept for the front and maybe something different from the back.I believe this will make me faster in the long run because I will be keeping things relatively simple so I will be able to do them really fast later on in my cubing career. This also means I don't like learning a bunch of specialized cases that are only used 1 in 100 or 200 solves
6. I cube not only because I enjoy it, but also because I want to be one of the best cubers in the world. MINIMUM, I want to max out my own potential. This means I will do something, no matter how hard, if it will make me faster in the long run. Keep in mind, however, that I don't want to learn a bunch of random algs for super unique cases which might make me faster, but only if I can remember this alg which I never use quickly. This will not make me actually faster IMO
7. I have pretty good algs recall, but not the best. This means that I will probably never learn ZBLL because I would just die trying to recall and I don't think I would EVER become fast at them. This also means that I would prefer smaller, higher use algs sets. I am not completely against 200 count alg sets, but that would be my limit so no ZBLL.
8. I prefer not to learn a last layer method that doesn't use OLL/PLL at least some of the time. I have spent a lot of time perfectly those algs from multiple angles and I do not want to waste that time. I realize this might limit my potential slightly, but this is one of the few limits I willingly accept. So saying "Switch to ROUX " won't really be helpful.
9. I am fine with some blockbuilding, but not a crazy amount. Yet again, not switching to ROUX now, I am a CFOPer in method, although I would totally accept subsets/tricks like x-cross or free fopping as well.
10. This is key: "I PLAN ON STOPPING MY LEARNING AT SOME POINT AND JUST INCREASING TPS/ LOOKAHEAD". I will only do this, however, when I think I have learnt all that i need to be as fast as I can be considering all of my previous points.
11. I also don't want to learn too much, so if I have learnt enough to max out my potential then I will stop learning. Too much in my head will likely just slow me down.
What I Already Know How to Do:
- Full CFOP
- WV for the most part, although my recall is bad because I don't practice it
- A small group of easy OLL Skips like the tripple sledgehammer and stuff or where you have all of OLL oriented and you have something like F2L case 26 left.
- COLL for Pi and H cases
- Some OLLCP
- 2 side PLL Recog
- A substantial amount of F2L algs to the point that I am pretty darn confident I don't need to learn much more on F2L in general, except maybe in approach or new things to think about/Multislotting
- Basic Multislotting: http://www.youtube.com/watch?v=cqEu1_GC4ug
- Some R-OLL, for the all edges oriented OLL cases that is. I still need to expand this to all cases.
- OLL/PLL from at least 2 angles each (Excluding the ones that act as natural mirrors like E V H, Z perms of course) Except for Y Perm and G (A), G(C), & RA/B, I wouldn't mind a new f perm or a few mirrors for the cases listed above where I don't have one.
- Basic/ Intermediate x-cross, I do them about 1 in 5 or so solves.
- How to orient all edges for things like EO and Roux, also, I am pretty good at recognizing if an edge piece is or is not oriented during f2l.
- Edge control with last and sometimes second to last slot.
- A substantial amount of fingertricks including thumbs and flicks/pulls
- Pretty darn good algs in general
- How to avoid regrips/ cube rotations, and when to do them as well.
I think thats it, I may have missed a few things, but those are the major alg sets/ learnings I have undertaken. Please let me know what you guys think I should learn next/ before I stop learning and go for TPS/ Lookahead. Just to clarify, I won't stop completely learning, just stop learning major changes/ alg sets. Thanks!!!
Explanation of the POLL:
1. RLS stuff- I don't think all of the RLS stuff is worth it as the algs really suck for many and just doing OLL is better in those cases.
2. Full COLL- Learning the rest besides Pi and H cases
3. More OLLCP, I only now a few for the edges oriented cases
4. Blockbuilding- Spend more time working on doing it more often and quicker than I already do it
5. ZZLL- Phasing/ ZZLL algs
6. ZBF2L- Always having edges oriented for ZZ or something, I really doubt I will do this, unless someone makes a really good argument
7. ZBLL for H case- I thought this would be an easy case to do this for and it comes up fairly often
8. R-OLL- Using it for all cases with 2 side PLL would be really awesome PLL recognition
9. How to Avoid ENVY- Creating an R-OLL alg list that made it so I always avoided ENVY
10. Other- Othter things you think are really important for being at my max.
YOU MAY VOTE MORE THAN ONCE, SO CHOOSE ALL OF THE THINGS YOU THINK I SHOULD WORK ON.
I have been debating what I should undertake learning next for a while now and I have decided to ask you guys for your opinion. I feel like I am close to stopping the bulk of my learning and I want to know what you guys think are the most important things I should learn assuming I want to be the best that I can be, before I stop learning large things and just increase my TPS/ Lookahead. Before you vote and or leave your feedback here, you should know a few things about the way that I cube/ what I already know. Also, just so you know, I hope for this poll to give me an idea of whether or not people think I should or should not, considering who I am/ my traits, learn certain things at all.
Things about how I cube:
1. I use CFOP as my template, I know that other methods have more potential, and i am up for making some form of a CFOP/ Petrus/ Roux method, but I am not giving up on CFOP completely. This might not be my smartest move, but it is something I am sticking to.
2. I don't like to regrip very much unless absolutely necessary
3. I plan on learning a few more things/ sets of algs and then I am probably going to stop learning soon and just increase TPS.
4. Therefore, increasing my TPS now is NOT something I want to consider yet, so don't even bother trying to say that. I will do this when I have learnt all that I want to learn.
5. I prefer to keep my cubing relatively symmetrical and uniform. This means that I like to do relatively the same thing for f2l cases fromt he right and the left, and at least the same thing/ concept for the front and maybe something different from the back.I believe this will make me faster in the long run because I will be keeping things relatively simple so I will be able to do them really fast later on in my cubing career. This also means I don't like learning a bunch of specialized cases that are only used 1 in 100 or 200 solves
6. I cube not only because I enjoy it, but also because I want to be one of the best cubers in the world. MINIMUM, I want to max out my own potential. This means I will do something, no matter how hard, if it will make me faster in the long run. Keep in mind, however, that I don't want to learn a bunch of random algs for super unique cases which might make me faster, but only if I can remember this alg which I never use quickly. This will not make me actually faster IMO
7. I have pretty good algs recall, but not the best. This means that I will probably never learn ZBLL because I would just die trying to recall and I don't think I would EVER become fast at them. This also means that I would prefer smaller, higher use algs sets. I am not completely against 200 count alg sets, but that would be my limit so no ZBLL.
8. I prefer not to learn a last layer method that doesn't use OLL/PLL at least some of the time. I have spent a lot of time perfectly those algs from multiple angles and I do not want to waste that time. I realize this might limit my potential slightly, but this is one of the few limits I willingly accept. So saying "Switch to ROUX " won't really be helpful.
9. I am fine with some blockbuilding, but not a crazy amount. Yet again, not switching to ROUX now, I am a CFOPer in method, although I would totally accept subsets/tricks like x-cross or free fopping as well.
10. This is key: "I PLAN ON STOPPING MY LEARNING AT SOME POINT AND JUST INCREASING TPS/ LOOKAHEAD". I will only do this, however, when I think I have learnt all that i need to be as fast as I can be considering all of my previous points.
11. I also don't want to learn too much, so if I have learnt enough to max out my potential then I will stop learning. Too much in my head will likely just slow me down.
What I Already Know How to Do:
- Full CFOP
- WV for the most part, although my recall is bad because I don't practice it
- A small group of easy OLL Skips like the tripple sledgehammer and stuff or where you have all of OLL oriented and you have something like F2L case 26 left.
- COLL for Pi and H cases
- Some OLLCP
- 2 side PLL Recog
- A substantial amount of F2L algs to the point that I am pretty darn confident I don't need to learn much more on F2L in general, except maybe in approach or new things to think about/Multislotting
- Basic Multislotting: http://www.youtube.com/watch?v=cqEu1_GC4ug
- Some R-OLL, for the all edges oriented OLL cases that is. I still need to expand this to all cases.
- OLL/PLL from at least 2 angles each (Excluding the ones that act as natural mirrors like E V H, Z perms of course) Except for Y Perm and G (A), G(C), & RA/B, I wouldn't mind a new f perm or a few mirrors for the cases listed above where I don't have one.
- Basic/ Intermediate x-cross, I do them about 1 in 5 or so solves.
- How to orient all edges for things like EO and Roux, also, I am pretty good at recognizing if an edge piece is or is not oriented during f2l.
- Edge control with last and sometimes second to last slot.
- A substantial amount of fingertricks including thumbs and flicks/pulls
- Pretty darn good algs in general
- How to avoid regrips/ cube rotations, and when to do them as well.
I think thats it, I may have missed a few things, but those are the major alg sets/ learnings I have undertaken. Please let me know what you guys think I should learn next/ before I stop learning and go for TPS/ Lookahead. Just to clarify, I won't stop completely learning, just stop learning major changes/ alg sets. Thanks!!!
Explanation of the POLL:
1. RLS stuff- I don't think all of the RLS stuff is worth it as the algs really suck for many and just doing OLL is better in those cases.
2. Full COLL- Learning the rest besides Pi and H cases
3. More OLLCP, I only now a few for the edges oriented cases
4. Blockbuilding- Spend more time working on doing it more often and quicker than I already do it
5. ZZLL- Phasing/ ZZLL algs
6. ZBF2L- Always having edges oriented for ZZ or something, I really doubt I will do this, unless someone makes a really good argument
7. ZBLL for H case- I thought this would be an easy case to do this for and it comes up fairly often
8. R-OLL- Using it for all cases with 2 side PLL would be really awesome PLL recognition
9. How to Avoid ENVY- Creating an R-OLL alg list that made it so I always avoided ENVY
10. Other- Othter things you think are really important for being at my max.
YOU MAY VOTE MORE THAN ONCE, SO CHOOSE ALL OF THE THINGS YOU THINK I SHOULD WORK ON.
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