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Thread: TuRBo corners - UBL buffer

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    Member AbstractAlg's Avatar
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    Post TuRBo corners - UBL buffer

    This is the list of algorithms for TuRBo corners with UBL as buffer, and UFR and URB as targets.
    Has algorithms, cycles and images.

    http://serbiaopen.comuf.com/cube.html

    Here also pictures of site, if maybe can't open site or don't want to.





    If you find something wrong please tell me so I can fix it.

    Fixed algorithms in clockwise table, some of them were swapped. :P
    Now tested all the algs, should be okay.
    Last edited by Brest; 03-30-2012 at 09:31 AM. Reason: post merge
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

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    Why not just use comms? Always found TuRBo corners odd.

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    I personally, just can't get used to comms. I fully understand them, I know every type of comm, understand cancellations, I how to reckognize certain type, but there is no way for me to execute commutator based cycles fast enough as I would, for example - OP. It probably takes serious amount of practice, and the time is something I don't have right now, I would probably switch to comms on summer school break. So till then I try to reduce as much as thinking and reckognition as possible to only brain-dead execution.
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

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    Quote Originally Posted by AbstractAlg View Post
    I personally, just can't get used to comms. I fully understand them, I know every type of comm, understand cancellations, I how to reckognize certain type, but there is no way for me to execute commutator based cycles fast enough as I would, for example - OP. It probably takes serious amount of practice, and the time is something I don't have right now, I would probably switch to comms on summer school break. So till then I try to reduce as much as thinking and reckognition as possible to only brain-dead execution.
    That's true.... I'm in the process of switching from op to comms for corners and the thinking is serious right now. In a couple months, all be fluent.

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    Quote Originally Posted by drewsopchak View Post
    ... In a couple months, all be fluent.
    There's the problem.
    Ain't just comms, but also algorithms, for Orthogonal cases, and so, and I just don't have enough time to learn, AND practice. I might learn, but without practice its extremely short-term memo and insecure execution. Waiting school break. :/
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

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    Member drewsopchak's Avatar
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    Quote Originally Posted by AbstractAlg View Post
    There's the problem.
    Ain't just comms, but also algorithms, for Orthogonal cases, and so, and I just don't have enough time to learn, AND practice. I might learn, but without practice its extremely short-term memo and insecure execution. Waiting school break. :/
    Orthagonals can be done with comms. Do sighted solves and don't constrict yourself to bh comms.

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    Thanks for these algs, I'm thinking about learning these soon. Do you mind making a video tutorial, or at least maybe a walkthrough solve? By walkthrough solve I mean something like this: http://www.stefan-pochmann.info/spoc...dsolving/M2R2/
    3BLD: Single - 19.40, Mo3 - 24.96, Avg5 - 26.08, Avg12 - 32.89. Review is for kids. DYK: Practice makes you faster?

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    Member AbstractAlg's Avatar
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    Quote Originally Posted by Riley View Post
    Thanks for these algs, I'm thinking about learning these soon. Do you mind making a video tutorial, or at least maybe a walkthrough solve?
    You're welcome.

    I will consider doing video tutorial, but I am in process of developing some freestyle method, few case-types and fast, commutator based, with low move count, easy to execute and recognize.
    TuRBo corners aren't that useful to be learned just as set of algorithms, recognition is main problem, kinda tricky, at least in my case.
    If I decide to make a video, it will be about TuRBo edges and freestyle corner method of mine.
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

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    Example solve please(:
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

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    I will try to make some, but I do not use TuRBo corners. Things changed and now I use commutators.
    Wait a few days (4 max) and I will make one example at least.
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

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