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Thread: The BLD "Example Solve" Game!

  1. #21
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    Next: R' B2 L2 R' F D' B F' D U2 R D2 F L D R D B2 D2 L' D' U' B L R'
    Now I'll do multi-bld style, which is not orienting corners.

    Corners
    UBL - UFL - RDB: L' D L, U, L' D' L, U' (8)
    UBL - DFL - UFR: D (R' F R F')*3 U2 (R' F R F')*3 U2 D' (28)
    UBL - DFR - BLD: R2 (U2, R' D2 R, U', R' D2 R, U') R2 (11)

    Edges
    UF - LB - UL: U' L (R U' R U R U R U' R' U' R2) L' U (15)
    UF - RF - DR: D' x U' (R' U R' U' R' U' R' U R U R2) U x' D (15)
    UF - FD - FL: U' Lw' (R2 U R U R' U' R' U' R' U R') Lw U (15)
    UF - DL - BU: L2 B' R' (R2 U R U R' U' R' U' R' U R') R B L2 (17)

    Parity:
    F (U' R' U L' U2 R U' L R' U L' U2 R U' L) F' (17)
    M U M' U2 M U M' (7)

    Fix orientations:
    y (L' U' L U' L' U2 L, R U R' U R U2 R') y' (14)
    B M' U M' U M' U2 M U M U M U2 B' (14)

    Total: 161 STM

    Next: D2 L2 D' R2 B2 D2 F2 D' L2 D U' B D U2 R' F2 D2 R D' B2 L2
    Last edited by Pedro; 02-23-2012 at 11:38 AM.

  2. #22
    Premium Member mariano.aquino's Avatar
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    Scramble: D2 L2 D' R2 B2 D2 F2 D' L2 D U' B D U2 R' F2 D2 R D' B2 L2

    buffers: ULB/UB
    method: 3-cycles
    memo: images

    Edges
    BL-UL: L2 U L U L U'L'U'L'U'L
    DB-UF: M U2 M' U2
    UR-FR: R'U'R'U'R'U R U R U
    RB-DF: M2 R B'R'B M2 B'R B R'
    DR-LF: D'B L2 B'M2 B L2 B'M2 D
    DL-UL: D M2 D'L2 D M2 D'L2

    Corners
    DFR-URF: (R2 D'R2 D R2 U2)x2
    UBR-LFD: y' U L'D2 L U'L D2 L y
    LDB-DRB: z' R'U R'D2 R U'R'D2 R2 z
    UFL: L U2 L'U'L U2 R'U L'U'R

    execution: 30.04
    moves: 93 (htm)
    tps: 3.1

    next scramble:
    D' L2 D U' B D U2 R' F2 D2 R D' B2 L2 D2 L2 D' R2 B2 D2 F2 D' L2 D U'


    PS: does anyone else use UB as his buffer?
    Last edited by mariano.aquino; 02-28-2012 at 09:02 AM.

  3. #23
    Premium Member JasonK's Avatar
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    Scramble: D' L2 D U' B D U2 R' F2 D2 R D' B2 L2 D2 L2 D' R2 B2 D2 F2 D' L2 D U'
    Orient: x2

    Corners:
    F' [U', L D2 L'] F
    y [U', R D2 R'] y'
    y' [U', R' D R] y
    F [U', L D2 L'] F'
    R' (x R' U R' D2 R U' R' D2 R2 x') R

    Edges:
    U2 L2 U M2 U' L2 U M2 U
    M2 B' R2 B M2 B' R2 B
    (U2 M' U2 M')*2
    U M2 U' L' U M2 U' L
    R' B M2 B' R B M2 B'
    B' ((U' M')*3 U' M (U' M')*3 U' M) B

    Would probably do most of this in a solve, might not have seen some of the corner comms quickly though - would've just OP'd them.
    Beep

  4. #24
    Member AbstractAlg's Avatar
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    Random scramble from cTimer:

    U D R2 F2 B2 L2 U' F' D' L' B' D2 B2 L F' L2 F L' D2 U F B2 U B U2

    Method: TuRBo to freestyle

    Memo:

    edges - (HeN RImuje Drske) (FU~~) (ZoKi) (PLl)
    corners - OSOBa PC (visual UBL)

    corners:

    URB - LBD - BRD :: L D' F' (B' R' F' R B R' F R) F D L'
    URB - LDF - DRF :: F R' D R (y2 A perm) R' D' R F'
    L' y Tperm y' L
    y' T perm
    flip UBR and UBL

    edges:

    R L2 U' (RUR'U'.. oll) U L2 R'
    R' B' L (l U'.. oll mirror) L' B R
    U M D2 M' U' M D2 M'
    D R2 Uperm R2 D'
    B M2 B' L' B M2 B' L
    L' R2 Uperm R2 L
    U' D2 L2 Tperm L2 D2 U

    Comment:

    Normal corners. Awful edges!! 4 cycles! with weird parity fix. :P
    Overall: disgusting scramble.
    Glad I didn't timed it.
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

  5. #25
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    cTimer scramble (yellow top, blue front), M2/freestyle(comms)

    U' B' F L' D2 F R' D2 F U' F' B2 D F2 L R' B R2 D R2 F' R U' D B'

    Memo edges:
    ( UJTI NooB KisS ) ( PiSa ) (visual FL flip)

    Memo corners:
    UVSAB (sound)

    Corner solve:

    R2 (R' D' R D' R' D' R U' R' D R D' R' D R U) R2 - twisting corners that were flipped wrongly (18/18)

    U - L' U2 L - D' - L' U2 L - D - U' (10/28)

    D F2 ( y' x R2 D2 R U R' D2 R U' R x' ) F2 D'

    Edge solve:

    R'URU' M2 UR'U'R (9/37)
    UR'U' M2 URU' (7/44)
    xULU' M2 UL'U'x' (7/51)
    U R' U' l U' RU M2 U' R' U R' x U R U' (15/66)
    xUL'U' M2 ULU' (7/73)
    U'R2U M2 U'R2Ux' (7/80)
    U'LU M2 UL'U' (7/87)
    UR2U' M2 UR2U' (7/94)

    parity fix: D'L2D M2 D'L2D (7/101)
    Y perm: F R U' R' U' R U R' F' R U R' U' R' F R F' (17/118)

    Oh my God, huge movecount. O_O
    Memo: xx sec, Solve yy sec. (will add after I try this solve tomorrow)
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

  6. #26
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    Scramble: B' L2 B D2 B' F2 R2 U2 B2 F' D' F' L R2 U L' B U2 L F

    Memo corners: first sentence (LI RE) second sentence (ZM)

    Memo edges: the first four (visual) the other with audio loop (MOAY) (TJRC)

    Edge solve:
    DF-LD-UB x' U L U' M2 U L' U' M2 (8/8)
    LF-LB U L2 U' M2 U L2 U' L U L' U' M2 U L U' L' (16/24)
    FR-RU x U R U' M2 U R' U' x' U' R U M2 U' R' U (14/38)
    LU-BD M U L' U' M U L U' M2 (9/47)
    UF-BR x U2 M' U2 M' U R' U' M2 U R U' (12/59)
    RD-LD x' U' R' U M2 U' R U2 L' U' M2 U L U' x (13/72)

    Corner solve:
    UBR-LBU-FDL D' U R U' L U R' U' L' D (10/82)
    BDL-RFD F' R' D2 R U R' D2 R U' F (10/92)
    DBR-LFU y L' (U R U' R')x3 D2 (U R U' R')x3 D2 L (28/120)
    Last edited by jorgeskm; 03-31-2012 at 09:50 AM.

  7. #27
    Member AbstractAlg's Avatar
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    Cool eXample solve

    Scramble
    L' B L' U2 D' L2 B D R2 U B2 D' R' F2 L B' F L2 D U F2 R D B D



    Edge memo:
    HOly EPic DataBase AZimut T JK

    Corner memo:
    END RQS (sound)

    Corner solve:
    R U B' D2 B U' B' D2 B R' (10/10)
    L y' R U R' D2 R U' R' D2 y L' (10/20)
    U2 y' R2 U' R2 U R2 D2 R2 U' R2 U R2 D2 y U2 (14/34)

    Edge solve:
    R U' R' E R U R' E' (8/42)
    D M' U2 M D2 M' U2 M D (9/51)
    x' U' F' R' F M' F' R F M U x (10/61)
    L (M U' M' U2 M U' M') L' (9/70)
    L U' L' U (U2 M U2 M') U' L U L' (12/82)
    R' U' ( R U R' U' M' U R U' r') U R (13/95)

    ** cube solved **

    Everything can be seen on: alg.garron.us.
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

  8. #28
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    Scramble:R B F2 L2 U' D F2 B L2 R B L' B2 U D2 L' F' L2 U2 R' L' U L2 D L'

    Memorization
    EDGES kf di th px mu qp (letter pair images)
    [KFC] falls on a pile of [Dice]
    [Thor] with a [Pickaxe]
    [Mule] eating a pile of [Quarter Pounders]

    Corners ej it vm (audio loop)
    (flip memorized visually)

    Corners
    y R2DRU2RDRU2R y (9) TuRBO
    LxUL2UR2UL2UR2U2Lx (20) TuRBo
    Ux(ULU R2 U L U R2) xU (30) Setup to 3OP

    F(R U2 R' U' R U' R') (L' U2 L U L' U L) F (46) Pure CO

    Edges
    ULU M ULU M (8)
    UL(MUMU2MUM) LU (19)
    L2 (SRFRSRFR) L2 (29)
    Uz(RURURURURUR2) zU (42)
    U2x(RURUMURUr)xU2 (52)
    LURUMURUl (59)

    46+59=105 moves


    Next: U F D L2 B L U' R L F B D R2 B2 U' L U' F R L2 U2 B' L D' L2
    "A good solve is a work of art that people can look at and be affected in as many ways they're capable of understanding."

  9. #29
    Member AbstractAlg's Avatar
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    Scramble:
    U F D L2 B L U' R L F B D R2 B2 U' L U' F R L2 U2 B' L D' L2
    (by A Leman)



    Edge memo:
    BIShK NLHA FJC
    (sound-only because it's easy)

    Corner memo:
    IFCN OH
    (sound)

    Corner solve:
    L' D L U' L' D' L U (8/8)
    U L' D2 L U' L' D2 L (8/16)
    U z y' R' D2 R U' R' D2 R U y z' U' (10/26)

    Edge solve:
    U R' U' R x' U' R U M2 U' R' U R' x U R U' (15/41)
    F E R U R' E' R U' R' F' M2 (11/52)
    U' L U M2 U' L' U (7/59)
    x' U L' U' M2 U L U' x (7/66)

    R' U R U' M2 U R' U' R (9/75)
    x' U L U' M2 U L' U' x (7/82)
    U' L' U M2 U' L U (7/89)
    U R U' M2 U R' U' (7/96)
    x' U' R U M2 U' R' U (7/103)

    U' R' U M2 U' R U x (7/110)
    U2 M' U2 M' (4/114)
    U R' U' M2 U R U' (7/121)
    x' U' R' U M2 U' R U x (7/128)

    Parity fix:
    D' L2 D M2 D' L2 D (7/135)
    R' F' U2 (R U2 R' U' R U2 L' U R' U' L) U2 F R (17/152)

    * cube solved *
    (comment: huge movecount : P)

    You can see the solve on alg.garron.

    - - - - - - - - - - - -

    Next: B' L2 D' L2 F U2 D L' U' L2 B U2 R2 F2 R2 F2 U2 R2 U2
    Last edited by AbstractAlg; 05-24-2012 at 10:34 AM. Reason: added next scramble
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

  10. #30
    Member A Leman's Avatar
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    Quote Originally Posted by AbstractAlg View Post
    Next: B' L2 D' L2 F U2 D L' U' L2 B U2 R2 F2 R2 F2 U2 R2 U2
    Method:freestyle with UBR/UF buffers

    Memo I have decided to try to stop using images for normal 3BLD
    Edges: eww liquid silicon hive dip(ewlshvdp)
    Corners: Find Jacks VP governers ID.(fjvpgid)

    Corners
    BLB R BLB R (8)
    R2 BL2B R2 BL2B (16)
    D [R2DR2DR2U2]x2 D (30)
    L(RFR B RFR B) L (40)

    Edges
    MDM U2 MDM U2 (8)
    M ULU M ULU (16)
    D ULU M ULU M D (26)
    x URU M2 URU x M2 (34)
    Ry(rURUMURUR)y (44)

    Parity URFRURURFR2URU(13)

    Total 40+44+13=97 Moves

    I was in the zone for this solve, and by that I mean Im blindsolving because Im too tired to keep my eyes open.

    Next: U2 D2 R2 F2 L2 U2 L' U' L2 F' U D B' L' D' F D' F U' D R2 L2 U' L2 U
    "A good solve is a work of art that people can look at and be affected in as many ways they're capable of understanding."

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