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Thread: Speedcubing "Utility"

  1. #21
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    I need Megaminx scrambles... Pyraminx and Sq1 scrambles would be nice too

  2. #22
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    Quote Originally Posted by Felix1996 View Post
    I need Megaminx scrambles... Pyraminx and Sq1 scrambles would be nice too
    I plan on having scrambles for every puzzle that I can possibly generate a scramble for [in the friday update I will have all the common puzzles for sure ]

    8x8x8-11x11x11 may be removed due to space requirements though.
    15.57 PB(NL) 12.82 (OLL Skip T Perm) 21.87 PB Av12 (3x3x3)
    Just started working on big cubes (4-7) and Megaminx

  3. #23
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    Do only edges, and only corners scrambles. That's the most useful thing for BLD.

    Btw, is that C#?
    Database filled with OldDB?

    Also, listBox, when selecting time from the right one, why isn't the instant selection on the left? It's just item index?

    When checked "Blindfold" checkBox, do not allow inspection.

    Don't use setup.exe type of export, just zip .exe i necessary app data, or provide fully functional installer (there are some avaliable for free download).

    For the nice look you may use HTMLayout (but that comes for the final-touches), because C# is not very very good with graphics, and if you tend to provide 3D scramble image like Puzzle Timer or so, than it would become very tricky.

    Final note: nice program. keep with good work, I expect further improvements with excitement.
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

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    Quote Originally Posted by AbstractAlg View Post
    because C# is not very very good with graphics
    C# is neither good nor bad "with graphics". It's just a language. You probably mix it up with the .NET framework and its gui stuff.
    tim's PBs on Cubemania

  5. #25
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    I experienced certain problems when doing with graphics in C#. There are some style implementations that allow high-quality pictures, animations and stuff, but...
    3BLD: slowly getting fast 4BLD: 6:27 [2:55]
    3x3: 7.99 [single] 11.79 [ao5]

  6. #26
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    Its fridayyyyyyyy! Update today?
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

  7. #27
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    Quote Originally Posted by PandaCuber View Post
    Its fridayyyyyyyy! Update today?
    I think some 'new' code is up there now, this update is gonna have to be delayed since, university courses trump this :P

    I have some new scrambles in the testing code, so hopefully it will all be up soon.

    I'll upload what I have tonight as well... Source code is in the zip, but password-locked. pm me for the password.
    15.57 PB(NL) 12.82 (OLL Skip T Perm) 21.87 PB Av12 (3x3x3)
    Just started working on big cubes (4-7) and Megaminx

  8. #28
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    I love your timer!!
    its quite useful other
    but can your possibly set the 3x3 as the default cube in the cube column
    i hate having a rlly great time but then realize its in the wrong column!
    Cube fast..............
    or die trying

  9. #29
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    nice application...
    still need more updating..can't wait till the time come

  10. #30
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    Quote Originally Posted by Felix Jen View Post
    I love your timer!!
    its quite useful other
    but can your possibly set the 3x3 as the default cube in the cube column
    i hate having a rlly great time but then realize its in the wrong column!
    This will be in a properties menu (hopefully in the next update), but this requires a little bit of overhaul in how the code currently functions.

    ------------

    Hey everyone! Sorry for the absence of output. Had to finish up some more university work!

    I have a few more assignments and what-not to go, then my focus will be on this program.

    I deem the actual timer, directly completed. Minus adding a few more scrambles. More scrambles may become available for time, but I feel minx, SQ1, and NxNxN cubes are all that is important at this time. But, I do plan on adding some scrambles for other puzzles (as I said earlier) where it is reasonably possible.

    -----------------------------------

    Algorithms will be my next big project, since this will take a large amount of time to add (most) algorithms, with images. For the first set, I hope to do the following:

    F2L, OLL (2-step, and 1-step), PLL(2-step and 1-step), ELL, CLL

    Plus, I have come to an interest in actually adding guides to the other methods. (I'm not sure why I wish to do this, but I'll think about it in future updates). Putting it here now so I don't forget.

    Obviously in a lot of cases not all 'algorithms' can be covered, such as commutators, and things similar to this. Where there is a limited, but very large amount of 'algorithms' that can be performed to provicde many tasks. Likewise, these are better to fully understand then be given standard algorithms for.

    In the same sense there could be guides on some of these methods (X-Cross, Commutators, ...?)

    ----------

    So, now is a time I can release what you guys can help me with!

    * Scrambles!, C# code must return a String of the scramble such as "R U D F' U2 ..." [Megaminx, Gigaminx, ...?]
    * If you wish to help with the algorithms, please contact me in PM with which set you could do. I'll give you a format I require so that I can quickly parse them into the program.
    * More coming soon
    Last edited by FoxWolf; 02-27-2012 at 08:23 AM.
    15.57 PB(NL) 12.82 (OLL Skip T Perm) 21.87 PB Av12 (3x3x3)
    Just started working on big cubes (4-7) and Megaminx

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