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Thread: [WCA Regulations 2012] Remove +2 penalty for misaligned sides

  1. #281
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    Quote Originally Posted by bobthegiraffemonkey View Post
    In snooker, if one player is snookered and trying to hit a certain ball, the referee has the power to decide that they were 'close enough' to the ball they were trying to hit, in certain circumstances, and not call a miss. They are treating it as if they hit the ball, even when they didn't. This happened recently in the World Championships (I forget who).
    A 'miss' is not the act of missing the object ball, but an arbitrary decision from the referee when he believes the player has not made a good enough attempt to hit the object ball. Missing the object ball is a foul with of 4 penalty points or the value of the object ball (whichever is the highest) awarded to the opponent. So, if a referee is believes the player has made a good enough attempt to hit the object ball, as was in the case you mentioned, he will still call a foul, but not a miss. A miss is never called on its own but always as a 'foul and a miss'. A foul for missing the object ball and a miss for not making a good enough attempt to hit the object ball.

    As an analogy for misaligned layers in speedcubing, I believe it supports that there should be at least some sort of penalty for misaligned layers. If a competitor cant be bothered to check whether the cube is solved completely, then it can be regarded as not making a good enough attempt to solve the cube and should be penalised.

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    Member bobthegiraffemonkey's Avatar
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    Quote Originally Posted by hcfong View Post
    A 'miss' is not the act of missing the object ball, but an arbitrary decision from the referee when he believes the player has not made a good enough attempt to hit the object ball. Missing the object ball is a foul with of 4 penalty points or the value of the object ball (whichever is the highest) awarded to the opponent. So, if a referee is believes the player has made a good enough attempt to hit the object ball, as was in the case you mentioned, he will still call a foul, but not a miss. A miss is never called on its own but always as a 'foul and a miss'. A foul for missing the object ball and a miss for not making a good enough attempt to hit the object ball.

    As an analogy for misaligned layers in speedcubing, I believe it supports that there should be at least some sort of penalty for misaligned layers. If a competitor cant be bothered to check whether the cube is solved completely, then it can be regarded as not making a good enough attempt to solve the cube and should be penalised.
    Yes, I know the rules . I realise I didn't explain it fully, I only mentioned enough to show the similarity - that some margin of error is allowed for being close. I also realise I forgot to say they still get penalised for the shot, I did mean to but it somehow never made it onto the page.
    OLL parity, mega LL
    3BLD: 57.09, 4BLD: 5:31.44, 5BLD: 14:40, multiBLD: 9/10 51:26 (lol), megaBLD: 35:33

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    What if the misalignment is something like 46 degree, it's just too close to being solved,how is it a DNF when it's not even one move away from solved.should make it so that anything >90 degree is DNF.

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    Then why bother to fully AUF?
    (a^b)^c = a^(b c) e^(2 i pi c floor(1/2-(Im(b log(a)))/(2 pi)))
    I've been cubing for only just over 2 years and I feel old already

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    Quote Originally Posted by Dene View Post
    It's not about punishing someone. It's about determining whether or not they solved a puzzle.
    Finishes PLL, performs U3, stops timer. So if +2 is removed that would count as a solve? The cube was solved before the timer was stopped.

    Not really arguing the case just curious about the response.

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    I don't know if this is what you're asking about but

    10b)Only the resting state of a puzzle is considered, when the timer has stopped.
    3x3: 1/5/12: 7.70/10.77/11.65
    Pyraminx: 1/5/12: 1.32/2.83/3.53

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    Premium Member Dene's Avatar
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    Quote Originally Posted by cube-o-holic View Post
    Finishes PLL, performs U3, stops timer. So if +2 is removed that would count as a solve? The cube was solved before the timer was stopped.

    Not really arguing the case just curious about the response.
    I get your point, and there are a variety of ways I could approach responding to it. But first it is important to clarify what you are saying because you have given an ambiguous situation. I am assuming that what you intend to say is that, as the competitor finishes PLL and comes to AUF, they perform a U3, and in the process the cube at some stage goes into the fully solved state, but then continues on, and ultimately the competitor stops the timer when the cube is in a position where the U slice is off by more than 45 degrees. If this interpretation is incorrect then please correct me, but I don't see why you would argue for the other possibility entailed by your statement (that the cube was solved before the timer was stopped, and also after the timer was stopped >.<).

    Now, let's say for the sake of argument my immediate response to you is "we are determining whether they have solved the puzzle or not in this instance, not whether they can solve the puzzle or not; upon the stopping of the timer the cube was not solved, therefore it is a DNF".

    You would be perfectly entitled to respond "but the puzzle was solved in this instance, at least at one stage, and it is only a fault of the timing procedure that the person did not get credit for that".

    I could then respond "yea well that's the procedure, we have to use these timers, so deal with it and make sure it's solved when you stop the timer". But that would be too easy, and a bit unconvincing for some people I'm sure.

    So I will respond in a different way. Suppose that we have a new timing mechanism that times the competitor from the moment they first make a move on the cube, until the cube is in its solved state. Now it would be a potential strategy of a cuber, once they come to AUF, to perform a U3 really quickly without considering the actual state of the cube after PLL, and by doing this they would guarantee that they go through the solved state, and the timer will stop at that point, regardless of whether they continue turning the puzzle or not.

    This then leaves three possibilities for the person that just performs a U3 at the end of a solve, rather than actually determining what the AUF is and directly solving it (and two of these possibilities should be very familiar to anyone that has been reading my posts in this thread):

    1) They are taking a risk, by blindly performing a U3 and hoping it will end up in the solved state.
    2) They are being lazy, by just doing a U3 and not caring if it is solved at the end or not.
    3) They are using a strategy, and taking advantage of a timing procedure.

    Now seeing as no one has a decent response to 1 and 2, I can immediately say that if it is one of those then it is the competitors fault and they deserve a DNF. Feel free to disagree with me if you will; I would love to see the reasoning of someone that thinks the WCA should accommodate risk taking and laziness.

    So now I ask you the question, and you can decide for yourself what you think:
    Is it fair, or in the spirit of the WCA, that a competitor can abuse the timing procedure to their advantage to ensure the best time possible?

    I'll leave it up to you what to make of that moral question.
    Last edited by Dene; 06-03-2012 at 05:14 PM.
    (11:03:38 AM) Dene: killermanp0: btw do you know what "EG" stands for?
    (11:04:28 AM) killermanp0: yeah
    (11:04:34 AM) killermanp0: Erik and Guimmoind

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    Premium Member Dene's Avatar
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    Quote Originally Posted by AnsonL View Post
    What if the misalignment is something like 46 degree, it's just too close to being solved,how is it a DNF when it's not even one move away from solved.should make it so that anything >90 degree is DNF.
    This point has already been addressed, although I think there were people that were left unsatisfied. Basically: 44.9999 etc. degrees is the last point at which the cube is closer to solved than not solved. May as well round that to 45 degrees for the sake of simplicity.

    The current rule is +2 for more than 45 degrees off, so cubers should already know to have it less than that. There should be no change in the fact that ultimately the attempt is to get the cube solved, and not "nearly solved".
    (11:03:38 AM) Dene: killermanp0: btw do you know what "EG" stands for?
    (11:04:28 AM) killermanp0: yeah
    (11:04:34 AM) killermanp0: Erik and Guimmoind

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    "This point has already been addressed, although I think there were people that were left unsatisfied. Basically: 44.9999 etc. degrees is the last point at which the cube is closer to solved than not solved. May as well round that to 45 degrees for the sake of simplicity"

    Itīs nothing to round; 44.9999 etc. equals exactly 45.0000 etc.

  10. #290
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    Quote Originally Posted by Rune View Post
    Itīs nothing to round; 44.9999 etc. equals exactly 45.0000 etc.
    As numbers are one of my three loves, it pains me to see this being said. O.O
    3x3: 9.61/13.67/14.97/16.16. 3BLD: 2:01.41. 4x4: 1:00.41/1:04.63/1:09.12/1:14.29.
    2x2: 0.51/3.20/3.99/4.65. Square-1: 27.64/38.50/44.45/51.37.

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