1. I'm almost done. This is a really fun little puzzle. I'll post when I'm done.

2. Oh btw, I found an algorithm for inserting an edge for the f2l. like this:

I don't know how to say it though, since there is no actual notation. Should we make one? This is super fun, so I think we should...
Oh yes, and I have a good method to get to the point where only the top circle isn't solved.

This should definitely be turned into a physical puzzle. I think you could contact Oscar who makes puzzles that he or others invent (with their permission, and gives them credit of course). Just an idea of something you could possibly turn this into.

3. collinbxyz-

You are correct.... I don't have a clue what Megaminx is. I looked it up. There's no way I could wrap my mind around that puzzle.

However, I think Triplex is closer to Pyraminx as Escher pointed out. Either way, I am still solution-less.

I think Triplex can be solved by solving any one circle (at the expense of the other two) and then solving the other two without involving the first. I suspect this is how Stefan has solved it. However, this solution has a problem.... you must finish the first circle with the intersection stones and bones in a solvable position. I suspect this is not easy.

What I really need is two sequences. Each sequence would exchange two stones (or two bones) and leave the rest of the puzzle in tact. That would make my programming task a cake walk. Only thing wrong with that is..... I don't have those two sequences!!!

Surely, someone must be able to post those sequences! .... no???

- george

4. Did it just sub-5. It is pretty intuitive.

5. Originally Posted by pjk
Did it just sub-5. It is pretty intuitive.
Nice... This is what I'm at:

6. pjk, what did you do to solve it? I solved red, than green, than blue, than solved the magenta/cyan/yellow/white area.

7. Originally Posted by uhallgeo
I think Triplex can be solved by solving any one circle (at the expense of the other two) and then solving the other two without involving the first. I suspect this is how Stefan has solved it.
Pretty much, yes. Red part, blue part, green part intuitively, then simple commutators (like LR'L'R one to three times) with setups.

Originally Posted by uhallgeo
However, this solution has a problem.... you must finish the first circle with the intersection stones and bones in a solvable position. I suspect this is not easy.
That's always solvable.

Originally Posted by uhallgeo
What I really need is two sequences. Each sequence would exchange two stones (or two bones) and leave the rest of the puzzle in tact.
That's impossible.

8. I got a 1:08.64 solve using a rough blockbuilding method. I kinda feel like making my own version of this just to try it with proper higames controls...

EDIT: 49.68 lolol

9. I got a 1:34.25 just using some intuitive method. It's a very interesting puzzle but it would have a similar mechanism to the 15 sliding puzzle if it was made physical

10. Got it for the first time in about 5-6 min.

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