StachuK1992
statue
After lots of postponing, I finally have a 'working' GUI front-end for ACube3.
I'd like to consider this ACube3.1, for all intensive purposes, and I'll rename as I get better releases.
THIS *MOSTLY* SUPPORTS AMBIGUOUSLY DEFINED CUBES
Here it is:
aCube 3.4
Screenshot
Expect PLLs to take like 20s on an average computer? Especially if hte "show all" option is on and the "show optimal" isn't.
Features:
I'm working with Josef to make the above happen. It'll only be considered aCube4 once we've implemented most of the above.
I'd like to consider this ACube3.1, for all intensive purposes, and I'll rename as I get better releases.
THIS *MOSTLY* SUPPORTS AMBIGUOUSLY DEFINED CUBES
Here it is:
aCube 3.4
Screenshot
Expect PLLs to take like 20s on an average computer? Especially if hte "show all" option is on and the "show optimal" isn't.
Features:
Current features:
-<U,R,L,D,B,F,M,S,E> move support
-show all/optimal algs
-QTM, FTM, STM metric support
-incomplete cubes (nearly there)
-input on BOY color scheme
-leading/trailing ignore moves
-decent output
Possible features:
-sortable output (gripper, change metric sort)
-limit solutions to having only n of a certain move (2 F moves, F and F')
-support for other color schemes
-support for wide-turns (<r,u,d,f,b,l>)
-support for stricter move restriction (M' vs M)
-output algs AS you find them
-everything on github
-improved speed
-Pre-pruned tables will be an option. This means not waiting 15+ s in order to have the program actually look for a solution.
-If the pre-pruned tables work out nicely, I could host a server-side ACube. Yeah, that's kind of awesome.
GUI-side needed functionalities:
-Move buttons (perform an alg on the cube)
-swapping cubies (like Heise)
-twisting corners, flipping edges
-<U,R,L,D,B,F,M,S,E> move support
-show all/optimal algs
-QTM, FTM, STM metric support
-incomplete cubes (nearly there)
-input on BOY color scheme
-leading/trailing ignore moves
-decent output
Possible features:
-sortable output (gripper, change metric sort)
-limit solutions to having only n of a certain move (2 F moves, F and F')
-support for other color schemes
-support for wide-turns (<r,u,d,f,b,l>)
-support for stricter move restriction (M' vs M)
-output algs AS you find them
-everything on github
-improved speed
-Pre-pruned tables will be an option. This means not waiting 15+ s in order to have the program actually look for a solution.
-If the pre-pruned tables work out nicely, I could host a server-side ACube. Yeah, that's kind of awesome.
GUI-side needed functionalities:
-Move buttons (perform an alg on the cube)
-swapping cubies (like Heise)
-twisting corners, flipping edges
I'm working with Josef to make the above happen. It'll only be considered aCube4 once we've implemented most of the above.
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