1. Originally Posted by Rpotts

R U' R U2' R2' U' R2 U' R2'

just found this I've been using

R U R' U2' R U' R' U R U' R'

I think i might prefer the first.
R r' U L F' L' U' M'

2. Do you guys suggest I learn full PLL?
Or learn a massive bunch of F2L Algs to support my intuitive F2L?
For F2L, it's around 6 algs I need to learn.
So stick with intuitive all the way? or learn full PLL?

3. I would strongly suggest learning full PLL.
Full PLL is really not that difficult to learn concidering many algorithms are similar to each other and many consists of familiar triggers (such as the "sexy move" or "sledgehammer"-trigger)
Also, learning PLL brings you closer to learning how to solve the 3x3x3 blindfolded if you use the classical Pochmann-method.

Knowing full PLL is never a waste of time.

There is a video here and a list of algorihtms here

Originally Posted by wontolla
For example:

You can do y L' U' L U2 L' U' L U L' U' L or whatever.
I would do y' U2 R2 U2 R U R' U R2. Much faster- 2-gen and still allows for look-ahead in all other slots

4. Originally Posted by amostay2004
R r' U L F' L' U' M'
This is what I personally use.

5. ## Finger Trick F2L Algorithms?

I need F2L Algorithms that only require R, U, L moves.

"The first and most important step of the ZZ Method. It involves orienting all 12 edges, while simultaneously placing the line edges (DF and DB). After the EO part, the cube is reduced to <R, U, L, D, F2, B2>. After placing DB and DF, the cube is reduced to <R, U, L>, meaning it can be solved completely by turning only the R, U and L layers. "

6. Don't use F2L algs for ZZ, learn how to blockbuild.

7. You've got to think before posting: If my question is probably so popular, shouldn't it be already answered somewhere?

http://www.speedsolving.com/wiki/index.php/F2L

8. Lol no way am I going to check to see if all of those meet the orientation created from EOline.. I'll try Cube explorer.

And I only want those moves, R, U, L, no rotations or anything else.

Edit:
I think using EOLine lowers the F2L Cases lol.

9. Originally Posted by Jorghi
Lol no way am I going to check to see if all of those meet the orientation created from EOline.. I'll try Cube explorer.

And I only want those moves, R, U, L, no rotations or anything else.

Edit:
I think using EOLine lowers the F2L Cases lol.
I think you need to shut up and think a bit.
Yeah, you can't have unoriented edges, that is cool. But, you really do block building for ZZ, only 2 slots are similair to F2L.
Also, you need alg's only for some hard cases, most of ZZf2L is intuitive.

10. Why should I block build lol? I thought CFOP F2l was the most efficient and quickest way.