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Thread: 16.73 Average of 12 - ZZ Method

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    Premium Member Cride5's Avatar
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    Default 16.73 Average of 12 - ZZ Method



    Recorded and edited on a MacBook Pro, using QuickTime + iMovie.

    Average of 12: 16.73
    Best Time: 14.85
    Worst Time: 20.58
    Standard Deviation: 1.2 (7.2%)
    Avg moves: 59.5
    Avg TPS: 3.51
    Avg inspection: 7.42

    Reconstructions:

    1. 15.76 D F' U L' F B D U B2 R F L2 R' U2 B2 R B2 L D2 U2 B2 F D2 U2 R
    Messed up scramble (boo)

    2. 17.07 L R2 U2 R' D' B D U R' F' D' B2 F2 D' U R2 B' F2 D2 B' R D' B2 F' U
    EOLine: F' R L' U' B D2 F2 (7)
    RHB1: R U' R U' R' U R U' R2 U2 R2 (11/18)
    LHB1: U L U2 L2 (4/22)
    RHB2: R U' R' U2 R U' R' U R (9/31)
    LHB2: U L' U L U L' U2 L (8/39)
    COLL: U R' U2 R U R' U R2 U' r' F R' F' r (14/53)
    EPLL: U' R2 U' R' U' R U R U R U' R U2 (13/66)
    TPS: 3.87
    play

    3. 16.31 F' U' B2 F2 U' L F2 L F2 L' R D' B L2 D2 L2 B2 U2 R2 L D2 U' R2 D2 U'
    EOLine: D' B L B R2 L D' (7)
    LHB1: U' R' U2 R U R2 U2 L U2 L2 (10/17)
    RH: U' L' U2 R' L U2 R U R (9/26)
    LHB2: L' U L U L' (5/31)
    OCLL: U R' F R B' R' F' R B (9/40)
    PLL: U' R U2 R' U' R d2' R' U L' U' R U2 (13/53)
    TPS: 3.25
    play

    4. (14.85) B L U R' U2 D F B2 L D' L F D' R' L D F' L' B R F2 D' F2 D U2
    EOLine: B U2 D R F' D' R D' (8)
    LHB1: L R U L' U' L2 U2 L' (8/16) <- missed a good pair there!
    RHB1: U R2 U2 R' U R2 U' R2 (8/24)
    RHB2: U2 R U' R' U' R (6/30)
    LHB2: U' L' U L (4/34)
    OCLL: U R' F R B' R' F' R B (9/43)
    PLL: U2 R U2 R' U' R d2' R' U L' U' R (12/55)
    TPS: 3.70
    play

    5. 17.66 U D2 R' F2 D2 U' L2 B U D2 R' L2 B2 F' L F2 U2 R2 F B2 R' B' D U2 F
    EOLine: B U R L' F L2 D' (7)
    RHB1: R2 U R U' R U R' U' R U R2 U' R2 (13/20) <- O_O
    LHB1: L (1/21) <- saved by the L ;-)
    RHB2: U L' U2 L U R (6/27)
    LHB2: L' U' L U L' U' L (7/34)
    COLL: U2 R U' R' U x U' L U' L' U2 R' U R U' x' (14/48)
    EPLL: R2 U' R' U' R U R U R U' R (11/59)
    TPS: 3.34
    play

    6. 19.68 D U' F' D R2 U R L2 B2 F L F' B U2 F2 D' U' R' B2 L2 F B2 U' R' B'
    EOLine: R2 U' L B L D2 L D' (8)
    RHB1: U R U2 R' U R U' R2 (8/16)
    LHB1: L2 U L' U L2 U2 L2 (7/23)
    LHB2: U' L' U' L U2 L' (6/29)
    RHB2: U' R U' R' U R U' R' U R (10/39)
    OCLL: U' R' F R B' R' F' R B (9/48)
    PLL: U2 x' R U' R' D R U R' u2 R' U R D R' U' R (16/64)
    TPS: 3.25
    play

    7. 16.04 F U' L' D2 U L' F D B2 L2 U2 B2 L2 U' F' B U2 F B' U2 R B2 D B L
    EOLine: B D2 R' F D2 R' F2 (7)
    LHB1: L' R U2 L' U2 L' (6/13)
    RHB1: U2 R' U' R L' U2 R U2 R (9/22)
    LHB2: L U L' R U' L U L' U2 L (10/32)
    RHB2: U R' U2 R U' R' (6/38)
    EPLL: U' R2 U' R' U' R U R U R U' R U' (13/51)
    3.18
    play

    8. 15.69 U' D' R' D2 B2 R' F' D' U' L' B2 D' L2 D B2 R2 U2 R2 D L' D R U L2 R2
    EOLine: D2 U L F R D2 R D' (8)
    RHB1: U L2 R2 U R' U' R' U2 R2 (9/17)
    LHB1: L U2 L' U' L U2 L' (7/24)
    RHB2: U R U R' U2 R U' R' U R U' R' (12/36)
    LHB2: U' L U2 L2 U' L2 U' L' (8/44)
    OCLL: U R U R' U R U2 R' (8/52)
    PLL: R2 U' R' U' R U R U R U' R U2 (12/64)
    TPS: 4.08
    play

    9. (20.58) F D' L' B2 F U2 D' R F' D U2 F B' L2 R U2 D2 F B2 D' R2 B2 R D2 L
    EOLine: U R D F L D (6)
    RHB1: R' L U' R L2 U L2 (7/13)
    RHB2: U' R' U' R U' R' U R U' R U2 R2 (12/25)
    LHB1: L' R U' L R' U R (7/32)
    LHB2: * U L' U' L U L' U' L U L' U' L U L' (14/46) <- made a booboo at *
    COLL: U2 R' D R2 U2 R' U R U R2 D' R (12/58)
    EPLL: U2 R' U R' U' R' U' R' U R U R2 U (13/71)
    wow fail!
    TPS: 3.45
    play

    10. 17.26 U' F L U L' R' D2 U F' D' B D F' D' F' U F U B2 U2 L2 F' L2 D' U'
    EOLine: U' F U2 D' B D' R2 D (8)
    RHB1: U' R2 U R2 U' R (6/14)
    RHB2: U' L' R U2 R' (5/19)
    LHB1: U' L U' L' U' L2 U2 L' (8/27)
    LHB2: U L' U' L U L' U' L (8/35)
    OCLL: U2 R U2 R' U' R U' R' (8/43)
    PLL: U' R' U2 R' D' R U' R' D R U R U' R' U' R U (17/60)
    TPS: 3.48
    play

    11. 16.42 R2 L F2 U' F R' U L' D B' L U' F2 L2 B F R2 B' U' F L' F' L2 B U'
    EOLine: D' L B U' R2 L' D' (7)
    RHB1: R2 L2 U R2 L U2 R U R (9/16)
    LHB1: U2 L' U2 L U L' U' L2 (8/24)
    RHB2: R U2 R' U2 R U' R' (7/31)
    LHB2: L' (1/32)
    OCLL: U' r U R' U' L' U R U' x' (9/40)
    PLL: R U R' y' R2 u' R U' R' U R' u R2 U2 (13/53)
    TPS: 3.23
    play

    12. 15.39 L2 R2 U B2 F2 U' F D2 B' R2 F' D' L' D' L2 D2 F2 L2 R U2 D' L2 R D2 U
    EOLine: U' D2 F L' D' L D' (7)
    RHB1: R2 U2 R' U2 R' U2 R2 (7/14)
    LHB1: U L U L' U L U2 L2 (8/22)
    LHB2: L' U' L U2 L' (5/27)
    RHB2: U' R U' R' U2 R U' R' U R (10/37)
    OCLL: U' R' F R B' R' F' R B (9/46)
    PLL: U2 x U2 r' U' r U2 l' U R' U' R2 D' (12/58)
    TPS: 3.77
    play


    Interesting learning experience re-constructing my speedsolves. Pretty happy with EOLine and LL. Found lots of silly mistakes in F2L though, mainly due to poor lookahead. Conclusion: I should probably work on my lookahead
    Last edited by Cride5; 05-25-2011 at 07:44 PM.
    3x3(ZZ): a12 16.73, pb 11.22 nl | 2x2(Guimond): a12 5.27, pb 3.40 nl | FM a12 30.1, pb 21
    Or you can just use the Wiki .. or cTimer .. or VisualCube

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    Member Athefre's Avatar
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    Nice. Very fast inspection.

    For a method that often has low movecount listed as one of it's advantages, a 59 average seems high. I would probably average about the same number of moves with ZZ. Maybe it doesn't work the same way in a speedsolve?
    Pseudo Roux, ZZ, 2x2: NMCLL and NMLL | Roux Complete 4a+4b

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    Member uberCuber's Avatar
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    Wow. I applaud your work to reconstruct all of the solves, and I applaud your EOLine movecount, especially after such short inspection
    3x3: (1/5/12/25/50/100) || 7.08 / 10.18 / 11.21 / 11.65 / 11.81 / 11.95
    4x4: (1/5/12/25/50) || 32.32 / 37.58 / 38.93 / 39.82 / 40.97

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    Premium Member RyanReese09's Avatar
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    Quote Originally Posted by Athefre View Post
    Nice. Very fast inspection.

    For a method that often has low movecount listed as one of it's advantages, a 59 average seems high. I would probably average about the same number of moves with ZZ. Maybe it doesn't work the same way in a speedsolve?
    He didn't really blockbuild for the F2L. That's why.
    http://www.ryanreese.us /// <+aronpm> Piecez: I lubed mine up nice and good but it was really stiff when I put it in my mouth.

  5. #5
    Forever Slow Cubenovice's Avatar
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    Hi Conrad, welcome back.

    Good to see that you found some time to cube again!
    [23:23] <+Kirjava> it's hard to do what I do if you're not ****ing insane
    I accidentily a 3rd line

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    Premium Member Cride5's Avatar
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    Quote Originally Posted by Athefre View Post
    Nice. Very fast inspection.

    For a method that often has low movecount listed as one of it's advantages, a 59 average seems high. I would probably average about the same number of moves with ZZ. Maybe it doesn't work the same way in a speedsolve?
    Yup, the move count was something which surprised me to! Mistakes were definitely a contributing factor. In a few solves I noticed some free pairs were broken up, and in #9 I made a bit of a stupid mistake with the last pair. While slow-solving its easily possible to get much lower move-counts, but when solving at speed it seems as though I don't really have time to consider alternatives. Most of the time I'm just going for the first thing I see (normally a corner-bias approach, with preference for URF). I think if I was more aware of other pieces around the cube, the move-count would definitely be better.

    Quote Originally Posted by uberCuber View Post
    Wow. I applaud your work to reconstruct all of the solves, and I applaud your EOLine movecount, especially after such short inspection
    Cheers, I was up until 4am doing the reconstructions, up at 8am for work today!

    Quote Originally Posted by RyanReese09 View Post
    He didn't really blockbuild for the F2L. That's why.
    Really?


    Quote Originally Posted by Cubenovice View Post
    Hi Conrad, welcome back.

    Good to see that you found some time to cube again!
    Hey, thanks. Yup, got Guildford open coming up, and then the world champs ... need to get practising!
    Last edited by Cride5; 05-26-2011 at 03:21 AM.
    3x3(ZZ): a12 16.73, pb 11.22 nl | 2x2(Guimond): a12 5.27, pb 3.40 nl | FM a12 30.1, pb 21
    Or you can just use the Wiki .. or cTimer .. or VisualCube

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    Member OMGitsSolved's Avatar
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    What do you average with 4x4? I was gonna learn ZZ but you can't do big cubes. At least unless your mega fast at finding bad edges.
    What are the rules to bad edges? It's easier to read then to listen for me. (example: if it is this color on that side then it is bad)

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    Member OMGitsSolved's Avatar
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    What do you average with 4x4? I was gonna learn ZZ but you can't do big cubes. At least unless your mega fast at finding bad edges.
    What are the rules to bad edges? It's easier to read then to listen for me. (example: if it is this color on that side then it is bad)

    EDIT: OH GAWD double post. I was spamming the post button. My bad.
    Last edited by OMGitsSolved; 05-26-2011 at 05:08 AM. Reason: My bad.

  9. #9
    Premium Member Godmil's Avatar
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    Pretty impressive. Thanks for the reconstructions, interesting seeing how you do some things.
    3X3 Warp 2: (Snl/5/12) 15.26, 18.77, 20.78.

  10. #10

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    Nice to see you solve again. When I have time today I'll try to post my own solutions to your scrambles.
    ZZ-OH 1/5/12/100: 7.12 / 11.03 / 12.08 / 13.57
    TheCubicle.us: Prices smaller than a kitten...Cubes cooler than a guy...

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