Well i know the CO and CP from Grintoth but his EO is kinda bleh to me....
So uhm what is a EO method that i can learn that is pretty easy?
Thanks, Aznboi1324
also...doesnt anyone know when the cubefreak movie is coming out lol
Well i know the CO and CP from Grintoth but his EO is kinda bleh to me....
So uhm what is a EO method that i can learn that is pretty easy?
Thanks, Aznboi1324
also...doesnt anyone know when the cubefreak movie is coming out lol
Flip two at a time.
Using a buffer makes this really easy.
Learn something that flips UF and UB, and set up all the flipped edges (except UF, it it's flipped) at UB in turn (without moving UF), apply the EO alg, and un-setup, setup the next...
I use U'M'U'M'U'M'U'(M' M')U'M'U'M'U'M'U'. Call it "EO".
Say*that the flipped edges are UL, FR, DF, and BL.
Do:
UL: L'B' "EO" BL
FR: R2B "EO" B'R2
DF: D2B2 "EO" BD2
BL: B' "EO" B
You can start figuring out lots of efficiencies, though.
Old Pochmann does this with a UR buffer, M2 with DB.
So the algorithm justs flips 2 edges in place.
Okk iimmm really confused....
I got all the corners int he right place but edges idk..
EO is making sure hte edges are correctly flipped and EP is putting them in the right place.
Is Eo after or before EP o.o
and how many algos are needed total for edges
EO is before EP. I would say you only need two algorithms to solve edges like that. One two flip two edges, one to cycle them.
could i just do like a
U-perm TO EP
Yes, that's what you're supposed to use.
I might try to make one, might be cool to make a tutorial vid. But for now, you know and fully understand how to define a correctly oriented edge right?
First you orient them, then you fix them with set up moves and U perms. Just like corners is orienting then A perms to cycle them. (Not sure if Grintoth uses A perms or does 2 cycles with the Y perm).
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