# Thread: A Begginer EO?

1. ## A Begginer EO?

Well i know the CO and CP from Grintoth but his EO is kinda bleh to me....

So uhm what is a EO method that i can learn that is pretty easy?

Thanks, Aznboi1324

also...doesnt anyone know when the cubefreak movie is coming out lol

2. Flip two at a time.
Using a buffer makes this really easy.

Learn something that flips UF and UB, and set up all the flipped edges (except UF, it it's flipped) at UB in turn (without moving UF), apply the EO alg, and un-setup, setup the next...
I use U'M'U'M'U'M'U'(M' M')U'M'U'M'U'M'U'. Call it "EO".

Say*that the flipped edges are UL, FR, DF, and BL.
Do:
UL: L'B' "EO" BL
FR: R2B "EO" B'R2
DF: D2B2 "EO" BD2
BL: B' "EO" B

You can start figuring out lots of efficiencies, though.

Old Pochmann does this with a UR buffer, M2 with DB.

3. So the algorithm justs flips 2 edges in place.

4. Okk iimmm really confused....

I got all the corners int he right place but edges idk..

EO is making sure hte edges are correctly flipped and EP is putting them in the right place.

Is Eo after or before EP o.o

and how many algos are needed total for edges

5. EO is before EP. I would say you only need two algorithms to solve edges like that. One two flip two edges, one to cycle them.

6. could i just do like a

U-perm TO EP

7. Yes, that's what you're supposed to use.

8. Originally Posted by magicsquares
Yes, that's what you're supposed to use.
Ehh....I know this is a big request but can someone make a Video tutorial For EO and EP for BLD

9. I might try to make one, might be cool to make a tutorial vid. But for now, you know and fully understand how to define a correctly oriented edge right?

First you orient them, then you fix them with set up moves and U perms. Just like corners is orienting then A perms to cycle them. (Not sure if Grintoth uses A perms or does 2 cycles with the Y perm).

10. Originally Posted by Leo
I might try to make one, might be cool to make a tutorial vid. But for now, you know and fully understand how to define a correctly oriented edge right?

First you orient them, then you fix them with set up moves and U perms. Just like corners is orienting then A perms to cycle them. (Not sure if Grintoth uses A perms or does 2 cycles with the Y perm).
I understand if its oriented or not...

And grintoth uses J perms to perm corners..

i think i understand how to do it but i dont know all the set up moves if...

UR is the Piece ur placeing.... and UT(up top?) is the buffer position

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