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Thread: The reconstruction thread

  1. #551
    Premium Member theZcuber's Avatar
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    Done with RPGROUX. Crazy fast since I already knew how to go about it

    http://cubesites.webs.com/rpgroux.html
    CFOP: http://cubesites.webs.com/rpgcfop.html
    RPG (CFOP and Roux) - CubingStats
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    RPG and CubingStats can be useful, try them out!

  2. #552
    Member PandaCuber's Avatar
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    Quote Originally Posted by theZcuber View Post
    Done with RPGROUX. Crazy fast since I already knew how to go about it

    http://cubesites.webs.com/rpgroux.html
    CFOP: http://cubesites.webs.com/rpgcfop.html

    I love you.

    remind me the difference STM and HTM please?
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

  3. #553
    Member chrissyD's Avatar
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    Quote Originally Posted by PandaCuber View Post
    I love you.

    remind me the difference STM and HTM please?
    STM counts an M move as 1 move, HTM counts it as 2 moves
    [1/5/12/100] ( 3x3 | 7.54 | 10.73| 11.72 | 12.61)
    Ben Whitmore loves ponies alot. (But not rly. He hates them)

  4. #554
    Member Rpotts's Avatar
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    STM counts slice turns as 1 turn, HTM counts them as two. M' = R L' = 2 turns in HTM.
    3x3|CFOP| Single 7.98 | 8.80 | Avg5 10.47 | Avg12 11.82 | BLD | M2/OP | 1:51.71
    2x2|CLL| Avg12 3.73 |

  5. #555
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    Hey everyone, this has been killing me for ~30 minutes. I finally got a sub 9 single but am unable to find the solution. (I found it once but couldn't do it again to reconstruct)

    F2 B U2 F2 B D2 R U' D R' U F' B' L' F D' U F2 R' B F' L' D U' F'

    2x2: y x2 L' R2 D (maybe R2 L' D)
    xcross: not sure, probably R' F R combo.
    2nd pair: not sure
    3rd pair: not sure
    4th pair: (RB pair) I think R U' R' U2 R U' R'
    OLL: R' U' R' F R F' U R
    PLL: AUF

    The 2nd or 3rd pairs alg was r' U' R U M' (I think it was the GO pair)

    Not expecting too much, really just storing this for me to work on at a later time.
    Last edited by JackJ; 06-18-2012 at 06:55 PM.
    1/5/12: 2x2: 0.40/2.30/3.25 3x3: 8.92/12.44/13.80

  6. #556
    Member PandaCuber's Avatar
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    @Zcuber

    "[spoiler='Solve 1 (0.00)']
    Scramble:

    // Inspection
    // Square (0/0)
    // Left Block (0/0)
    // Square (0/0)
    // Right Block (0/0)
    // CMLL (0/0)
    // EO (0/0)
    // UL/UR (0/0)"

    Youre missing the last one! :O

    you forgot to put : // L4E (0/0)

    Its not on the rpgroux.
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

  7. #557
    Premium Member theZcuber's Avatar
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    Quote Originally Posted by PandaCuber View Post
    @Zcuber

    "[spoiler='Solve 1 (0.00)']
    Scramble:

    // Inspection
    // Square (0/0)
    // Left Block (0/0)
    // Square (0/0)
    // Right Block (0/0)
    // CMLL (0/0)
    // EO (0/0)
    // UL/UR (0/0)"

    Youre missing the last one! :O

    you forgot to put : // L4E (0/0)

    Its not on the rpgroux.
    Whoops forgot to change the number of steps when I redid it from CFOP to Roux... (All I had to do was change 9 to 10)

    All fixed now

    For anyone wondering what RPG stands for: It's Reconstruction Post Generator

    Blank RPGRoux Post:

    Solve 1 (0.00):

    Scramble:

    // Inspection
    // Square (0/0)
    // Left Block (0/0)
    // Square (0/0)
    // Right Block (0/0)
    // CMLL (0/0)
    // EO (0/0)
    // UL/UR (0/0)
    // L4E (0/0)

    Code:
    Step	Time	STM	STPS	ETM	ETPS
    Total	0.00	0	NaN	0	NaN
    
    Lblock	0	0	0	0	0
    Rblock	0	0	0	0	0
    CMLL	0	0	0	0	0
    L6E	0	0	0	0	0
    
    Step		Time	STM	ETM
    Lblock/F2B	NaN%	NaN%	NaN%
    Rblock/F2B	NaN%	NaN%	NaN%
    F2B/Total	NaN%	NaN%	NaN%
    
    CMLL/L10P	NaN%	NaN%	NaN%
    L6E/L10P	NaN%	NaN%	NaN%
    L10P/Total	NaN%	NaN%	NaN%

    Last edited by theZcuber; 06-18-2012 at 07:51 PM.
    RPG (CFOP and Roux) - CubingStats
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    RPG and CubingStats can be useful, try them out!

  8. #558
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    After trying the RPG on an average of 5 for the first time there's a few things that could be fixed/changed.

    1. When changing STM to HTM, STPS does not change to HTPS.

    2. It would be much easier if we input the whole F2L time instead of F2L 2-4. I had to take the F2L time and minus the C+1 to get F2L 2-4. Would be easier to enter the whole F2L time first time round.

    3. There could be a box to input the total solve time. With this the stats can figure out the LL time by doing "total time - F2l time". It just means I don't have to use a calculator to figure out the LL time. A bit fussy I know but It makes things much easier.

    4. When the stats calculates the F2L Time, I sometimes get somesort of rounding error where the value is many decimals long. See here, This could be solved by adding in what I said in #2

    5. The scramble part of the post should be next to the closed bracket above. Would look like "[spoiler=Solve 1 13.37]Scramble:" also the "/spoiler" tag should be directly next to the "/code" tag. This helps neaten things up and makes putting together an average easier.

    That's about it. Normally a reconstruction might take me 8-10 minutes, that includes doing all the stats and typing in all the steps with my fail typing skills. This however made me spend about 5 mins on each of Tao Yu's solves so it only took me about half an hour
    [1/5/12/100] ( 3x3 | 7.54 | 10.73| 11.72 | 12.61)
    Ben Whitmore loves ponies alot. (But not rly. He hates them)

  9. #559
    Member jonlin's Avatar
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    Plz?
    I'm 283rd in 2x2.
    I'm a nub.

  10. #560
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    I'd reconstruct them myself, but I don't have the ability for about another week.

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