1. 5BLD - Slow turning
Video:

First Solve (14.75):
Scramble: R2 B2 R2 D' F2 D L2 U L2 F2 U2 R' D2 B' R F' D' U' L' F' U2
z2 y' // Inspection
U' l' U' R' x' F //Square
r' U' M' U2 R' x' U x //First Block
U R' U' R' U' R' U' R2 U' r' U2 L F l' //Second Block
U' F R2 D R' U R D' R2' U' F' // CMLL
U M' U M U M' U2 M' U M2 U' M U2 M' U2 //LSE

alg.garron

Second Solve (12.85):
Scramble: L2 D' B2 U R B R U F' D2 B R' B2 D R2 D2 L R'

U' L F' l' u U' l U' //First Block
R U' r2' U2 R' U R U' R U R' U' R U R' U //Second Block
U x' U' R U L' U2 R' U2 r //CMLL
U2 M' U M U M U2 M' U M U2 M U2 //LSE

alg.garron

It took me forever to find the scramble. I hope the reconstruction was as close as possible to the real thing.

First ever reconstruction.
I will be doing roux reconstructions from now on.
I will probably finish the avg 12 tomorrow.

EDIT: Adding solves here as i go on.

2. Originally Posted by theZcuber
Done with CFOP. It works so simple, just put in the steps, and time for the 3 splits (C+1, F2L, LL), and it generates the entire post for you, in code and all.

Example reconstruction with RPGCFOP (updated with the exact code produced from it) : http://www.speedsolving.com/forum/sh...l=1#post751719

Next up: RPGROUX...I'll probably start this Monday since I'm going to a concert tomorrow
wow looks really good, Just a few things though, would it be possible to add options for things like X-cross and oll/pll skips and the option to make the last layer longer for people who use 2ll oll/pll?. Also would it be possible to add spoiler tags to the post with the first tag being something like [spoiler= Solve X (Time)] ?

Nice job though, I didn't expect it to get done so quick

3. Originally Posted by chrissyD
wow looks really good, Just a few things though, would it be possible to add options for things like X-cross and oll/pll skips and the option to make the last layer longer for people who use 2ll oll/pll?. Also would it be possible to add spoiler tags to the post with the first tag being something like [spoiler= Solve X (Time)] ?

Nice job though, I didn't expect it to get done so quick
I was looking at those options, but it makes things really complicated. I'll revisit it after I'm done with the roux one

I didn't expect it to get done so quick

4. Can someone help me with the reconstruction?

Got the scramble : R' F2 R F2 D2 R' B2 R2 F2 D B2 D2 L' F D' L R' D' R2

I cant manage to see what moves he does :/

5. Originally Posted by PandaCuber
Can someone help me with the reconstruction?

Got the scramble : R' F2 R F2 D2 R' B2 R2 F2 D B2 D2 L' F D' L R' D' R2

Video:

I cant manage to see what moves he does :/
That's a tough one.

Scramble: R' F2 R F2 D2 R' B2 R2 F2 D B2 D2 L' F D' L R' D' R2

y2 z' // Inspection
D' x' U' r U' x U r' U2' r' F // LBlock
r L M' l' U R U' R U R' U2' R2 U R' // RB Block
R' U' R U R' // RF Pair
U L F2' R' F' R F' L' l' U2 L U r' F R U' // CMLL
r' R U r R' // EO
U L2 l2' U' L2 l2' // UL/UR
U U' U L2 l2' U2 // EP
View at alg.garron.us

Code:
```Step	Time	HTM	HTPS	STM	STPS
Total	8.31	62	7.46	55	6.62

Lblock	1.37	9	6.57	9	6.57
Rblock	2.5	20	8	18	7.2
F2B	3.87	29	7.49	27	6.98

CMLL	2.03	16	7.88	16	7.88
LSE	2.41	17	7.05	12	4.98
L10P	4.44	33	7.43	28	6.31

%		Time	HTM	STM
Lblock/F2B	35	31	33
Rblock/F2B	65	69	67
F2B/Total	47	47	49

CMLL/L10P	24	48	57
LSE/L10P	29	52	43
L10P/Total	53	53	51```
Just trial and error will get you there. Don't give up

6. Wow i was totally off haha.

7. Originally Posted by chrissyD
That's a tough one.

[STUFF]

Just trial and error will get you there. Don't give up
you're a wizard.

8. Done with the CFOP (revisited + all kinds of stuff)...if you need anything else, expect it to take a while

For the roux: What kind of steps should I put in, and what kind of skips should I put in? Also, what comparisons (like C+1/F2L)?

9. Originally Posted by theZcuber
Done with the CFOP (revisited + all kinds of stuff)...if you need anything else, expect it to take a while

For the roux: What kind of steps should I put in, and what kind of skips should I put in? Also, what comparisons (like C+1/F2L)?
Very nice works a treat For roux I would add CMLL, EO,EP and UL/UR skips as they can happen quite often in an average. I've never seen anything like a whole second or first block skip. As for comparisons and stats I would use the same format as the reconstruction I did above for Biggreen.

One thing I've forgot to mention is maybe the ability to change the turn type, like from STM to HTM. I've only just realized this means changing the way it counts moves but it's not a big issue.

I'll try this out with the next average I reconstruct (can't find any good ones atm ). The only problem I can see with reconstructing averages is I would have to input all the stats into the spreadsheet anyways since spreadsheet can calculate and average of 5/12. However I do like the fact it counts moves, I sometimes make mistakes with counting ETM and can lead to misleading stats.

10. Originally Posted by chrissyD
Very nice works a treat For roux I would add CMLL, EO,EP and UL/UR skips as they can happen quite often in an average. I've never seen anything like a whole second or first block skip. As for comparisons and stats I would use the same format as the reconstruction I did above for Biggreen.
That's exactly what I was thinking. As most roux solvers do, would the steps be square, block, square, block, cmll, eo, ul/ur, l4e?

One thing I've forgot to mention is maybe the ability to change the turn type, like from STM to HTM. I've only just realized this means changing the way it counts moves but it's not a big issue.
This really isn't a big deal. Right now it literally just counts how many times a single turn shows up, so all I'd have to do it double the slices to get HTM.

I'll try this out with the next average I reconstruct (can't find any good ones atm ). The only problem I can see with reconstructing averages is I would have to input all the stats into the spreadsheet anyways since spreadsheet can calculate and average of 5/12. However I do like the fact it counts moves, I sometimes make mistakes with counting ETM and can lead to misleading stats.
I could probably make something like this on a separate webpage, but this could be somewhat tricky.

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