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Thread: The reconstruction thread

  1. #541
    Member PandaCuber's Avatar
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    5BLD - Slow turning
    Video:


    First Solve (14.75):
    Scramble: R2 B2 R2 D' F2 D L2 U L2 F2 U2 R' D2 B' R F' D' U' L' F' U2
    z2 y' // Inspection
    U' l' U' R' x' F //Square
    r' U' M' U2 R' x' U x //First Block
    U R' U' R' U' R' U' R2 U' r' U2 L F l' //Second Block
    U' F R2 D R' U R D' R2' U' F' // CMLL
    U M' U M U M' U2 M' U M2 U' M U2 M' U2 //LSE

    alg.garron



    Second Solve (12.85):
    Scramble: L2 D' B2 U R B R U F' D2 B R' B2 D R2 D2 L R'

    U' L F' l' u U' l U' //First Block
    R U' r2' U2 R' U R U' R U R' U' R U R' U //Second Block
    U x' U' R U L' U2 R' U2 r //CMLL
    U2 M' U M U M U2 M' U M U2 M U2 //LSE

    alg.garron

    It took me forever to find the scramble. I hope the reconstruction was as close as possible to the real thing.




    First ever reconstruction.
    I will be doing roux reconstructions from now on.
    I will probably finish the avg 12 tomorrow.

    EDIT: Adding solves here as i go on.
    Last edited by PandaCuber; 06-17-2012 at 09:40 AM. Reason: adding
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

  2. #542
    Member chrissyD's Avatar
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    Quote Originally Posted by theZcuber View Post
    Done with CFOP. It works so simple, just put in the steps, and time for the 3 splits (C+1, F2L, LL), and it generates the entire post for you, in code and all.

    Example reconstruction with RPGCFOP (updated with the exact code produced from it) : http://www.speedsolving.com/forum/sh...l=1#post751719

    Next up: RPGROUX...I'll probably start this Monday since I'm going to a concert tomorrow
    wow looks really good, Just a few things though, would it be possible to add options for things like X-cross and oll/pll skips and the option to make the last layer longer for people who use 2ll oll/pll?. Also would it be possible to add spoiler tags to the post with the first tag being something like [spoiler= Solve X (Time)] ?

    Nice job though, I didn't expect it to get done so quick
    [1/5/12/100] ( 3x3 | 7.54 | 10.73| 11.72 | 12.61)
    Ben Whitmore loves ponies alot. (But not rly. He hates them)

  3. #543
    Premium Member theZcuber's Avatar
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    Quote Originally Posted by chrissyD View Post
    wow looks really good, Just a few things though, would it be possible to add options for things like X-cross and oll/pll skips and the option to make the last layer longer for people who use 2ll oll/pll?. Also would it be possible to add spoiler tags to the post with the first tag being something like [spoiler= Solve X (Time)] ?

    Nice job though, I didn't expect it to get done so quick
    I was looking at those options, but it makes things really complicated. I'll revisit it after I'm done with the roux one

    I didn't expect it to get done so quick
    RPG (CFOP and Roux) - CubingStats
    WCA - CubingUSA - canadianCUBING - UKCA
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  4. #544
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    Can someone help me with the reconstruction?

    Got the scramble : R' F2 R F2 D2 R' B2 R2 F2 D B2 D2 L' F D' L R' D' R2




    I cant manage to see what moves he does :/
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

  5. #545
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    Quote Originally Posted by PandaCuber View Post
    Can someone help me with the reconstruction?

    Got the scramble : R' F2 R F2 D2 R' B2 R2 F2 D B2 D2 L' F D' L R' D' R2

    Video:


    I cant manage to see what moves he does :/
    That's a tough one.

    Scramble: R' F2 R F2 D2 R' B2 R2 F2 D B2 D2 L' F D' L R' D' R2

    y2 z' // Inspection
    D' x' U' r U' x U r' U2' r' F // LBlock
    r L M' l' U R U' R U R' U2' R2 U R' // RB Block
    R' U' R U R' // RF Pair
    U L F2' R' F' R F' L' l' U2 L U r' F R U' // CMLL
    r' R U r R' // EO
    U L2 l2' U' L2 l2' // UL/UR
    U U' U L2 l2' U2 // EP
    View at alg.garron.us


    Code:
    Step	Time	HTM	HTPS	STM	STPS	
    Total	8.31	62	7.46	55	6.62	
    						
    Lblock	1.37	9	6.57	9	6.57	
    Rblock	2.5	20	8	18	7.2	
    F2B	3.87	29	7.49	27	6.98	
    						
    CMLL	2.03	16	7.88	16	7.88	
    LSE	2.41	17	7.05	12	4.98	
    L10P	4.44	33	7.43	28	6.31	
    						
    %		Time	HTM	STM		
    Lblock/F2B	35	31	33			
    Rblock/F2B	65	69	67			
    F2B/Total	47	47	49			
    						
    CMLL/L10P	24	48	57			
    LSE/L10P	29	52	43			
    L10P/Total	53	53	51
    Just trial and error will get you there. Don't give up
    [1/5/12/100] ( 3x3 | 7.54 | 10.73| 11.72 | 12.61)
    Ben Whitmore loves ponies alot. (But not rly. He hates them)

  6. #546
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    Wow i was totally off haha.
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

  7. #547
    Member BigGreen's Avatar
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    Quote Originally Posted by chrissyD View Post
    That's a tough one.

    [STUFF]

    Just trial and error will get you there. Don't give up
    you're a wizard.
    Roux.
    Anthony Brooks: not if you're BigGreen... CMLL, LSE GOGOGO DONE

  8. #548
    Premium Member theZcuber's Avatar
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    Done with the CFOP (revisited + all kinds of stuff)...if you need anything else, expect it to take a while

    For the roux: What kind of steps should I put in, and what kind of skips should I put in? Also, what comparisons (like C+1/F2L)?
    RPG (CFOP and Roux) - CubingStats
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  9. #549
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    Quote Originally Posted by theZcuber View Post
    Done with the CFOP (revisited + all kinds of stuff)...if you need anything else, expect it to take a while

    For the roux: What kind of steps should I put in, and what kind of skips should I put in? Also, what comparisons (like C+1/F2L)?
    Very nice works a treat For roux I would add CMLL, EO,EP and UL/UR skips as they can happen quite often in an average. I've never seen anything like a whole second or first block skip. As for comparisons and stats I would use the same format as the reconstruction I did above for Biggreen.

    One thing I've forgot to mention is maybe the ability to change the turn type, like from STM to HTM. I've only just realized this means changing the way it counts moves but it's not a big issue.

    I'll try this out with the next average I reconstruct (can't find any good ones atm ). The only problem I can see with reconstructing averages is I would have to input all the stats into the spreadsheet anyways since spreadsheet can calculate and average of 5/12. However I do like the fact it counts moves, I sometimes make mistakes with counting ETM and can lead to misleading stats.
    [1/5/12/100] ( 3x3 | 7.54 | 10.73| 11.72 | 12.61)
    Ben Whitmore loves ponies alot. (But not rly. He hates them)

  10. #550
    Premium Member theZcuber's Avatar
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    Quote Originally Posted by chrissyD View Post
    Very nice works a treat For roux I would add CMLL, EO,EP and UL/UR skips as they can happen quite often in an average. I've never seen anything like a whole second or first block skip. As for comparisons and stats I would use the same format as the reconstruction I did above for Biggreen.
    That's exactly what I was thinking. As most roux solvers do, would the steps be square, block, square, block, cmll, eo, ul/ur, l4e?

    One thing I've forgot to mention is maybe the ability to change the turn type, like from STM to HTM. I've only just realized this means changing the way it counts moves but it's not a big issue.
    This really isn't a big deal. Right now it literally just counts how many times a single turn shows up, so all I'd have to do it double the slices to get HTM.

    I'll try this out with the next average I reconstruct (can't find any good ones atm ). The only problem I can see with reconstructing averages is I would have to input all the stats into the spreadsheet anyways since spreadsheet can calculate and average of 5/12. However I do like the fact it counts moves, I sometimes make mistakes with counting ETM and can lead to misleading stats.
    I could probably make something like this on a separate webpage, but this could be somewhat tricky.
    RPG (CFOP and Roux) - CubingStats
    WCA - CubingUSA - canadianCUBING - UKCA
    RPG and CubingStats can be useful, try them out!

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