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Thread: The reconstruction thread

  1. #531
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    @chrissyD, I'm trying to reconstruct some solves where I don't have the scramble, I use cube explorer but you can never see the green face during the solve, what do I do? Cube explorer just tells me that "The definition of the facelet colors are incomplete!"
    Square-2 is the only puzzle that can actually cut a corner... | Official | Single/5/12 8.43/10.55/11.45

  2. #532
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    Quote Originally Posted by jla View Post
    @chrissyD, I'm trying to reconstruct some solves where I don't have the scramble, I use cube explorer but you can never see the green face during the solve, what do I do? Cube explorer just tells me that "The definition of the facelet colors are incomplete!"
    reconstruct the solve anyways. Then after the cross or a few moves press the apply move buttons on CE to match your reconstruction. this might reveal a few hidden colors you didn't see before. Another way is to do the whole reconstruction without the scramble and set alg.garron to solver instead of generator. alg.garron will reverse the reconstruction and show you the cube before the solve started. Only downside to this is the reconstruction has to be right. I'm not great at explaining these things so if you're still stuck then I could make a video on how to do it but I'm not sure when I can do that.
    [1/5/12/100] ( 3x3 | 7.54 | 10.73| 11.72 | 12.61)
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  3. #533
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    Quote Originally Posted by jla View Post
    @chrissyD, I'm trying to reconstruct some solves where I don't have the scramble, I use cube explorer but you can never see the green face during the solve, what do I do? Cube explorer just tells me that "The definition of the facelet colors are incomplete!"
    For me, Cube Explorer fills in some of the stickers automatically when it can be worked out.
    (1/5/12) 3x3x3 - 13.29/17.50/19.57 | 4x4x4 - 1:22.15/1:39.32/1:43.29 | 2x2x2 - 1.01/3.70/4.59
    All PB's | My Website | Substep Competition | ZZ and proud :D

  4. #534
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    Quote Originally Posted by chrissyD View Post
    Looks good so far. I was thinking the times column should be narrowed down to just things like cross+1 and F2l as a whole since I've never gotten the time for each individual F2l. Also I think the stats could go in a separate box just like they are in our reconstructions.
    This is part of the problem with having it variable for all methods
    I guess I'll make one for CFOP and one for Roux (maybe other methods further on)
    RPG (CFOP and Roux) - CubingStats
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    Premium Member ThomasJE's Avatar
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    I think that if it was integrated into alg.garron, then that would be really useful. You could have the reconstruction AND the TPS all copied from that little box. Consider PMing this to Lucas to see what he can do with it.
    (1/5/12) 3x3x3 - 13.29/17.50/19.57 | 4x4x4 - 1:22.15/1:39.32/1:43.29 | 2x2x2 - 1.01/3.70/4.59
    All PB's | My Website | Substep Competition | ZZ and proud :D

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    Quote Originally Posted by chrissyD View Post
    reconstruct the solve anyways. Then after the cross or a few moves press the apply move buttons on CE to match your reconstruction. this might reveal a few hidden colors you didn't see before. Another way is to do the whole reconstruction without the scramble and set alg.garron to solver instead of generator. alg.garron will reverse the reconstruction and show you the cube before the solve started. Only downside to this is the reconstruction has to be right. I'm not great at explaining these things so if you're still stuck then I could make a video on how to do it but I'm not sure when I can do that.
    This was crystal clear, thank you for the explanation. Might be back later tonight though, if I encounter any problems....
    Square-2 is the only puzzle that can actually cut a corner... | Official | Single/5/12 8.43/10.55/11.45

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    Quote Originally Posted by jla View Post
    This was crystal clear, thank you for the explanation. Might be back later tonight though, if I encounter any problems....
    No probs

    I think this thread needs a some reconstructions now

    Chris Dickson (Me) 13.65 Ao12

    Video:
    Solve 1 13.00:
    Scramble: R2 U2 F2 D' F2 R2 D2 U F2 L B U2 L2 R' B' D' F' R2 D' U

    z2 // Inspection
    D R' B' R2 U' F L F // Cross
    R' U' R U2 R' U R // F2L 1
    U y' R' U R U' R' U' R // F2L 2
    R U2 U' R' y' R' U R2 U R' // F2L 3
    U2' R' U R // F2L 4
    U' R U R' U R U2 R' // OLL
    R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	13	63	4.85	65	5	
    Cross+1	3.65	15	4.11	15	4.11	
    F2L	8.79	36	4.1	38	4.32	
    LL	4.21	27	6.41	27	6.41	
    						
    %	Time	HTM	ETM			
    F2L	68	57	58			
    LL	32	43	42
    Solve 2 12.15:
    Scramble: B2 D' L2 U B2 D' L2 B2 D' B2 U' F R B2 U L' D' B' L' F' L

    z2 y // Inspection
    R U F2 D F D // Cross
    U' y R' U R // F2L 1
    U2' R U R' U' R U R' U' R U R' // F2L 2
    y' U' R U' R' U R U R' // F2L 3
    y' U2' R U' R' U2 y' R' U' R // F2L 4
    U2 R U2 R' U2 R' F R F' // OLL
    y' R U' R U R U R U' R' U' R2 // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	12.15	58	4.77	63	5.19	
    Cross+1	3.28	10	3.05	11	3.35	
    F2L	7.76	38	4.9	42	5.41	
    LL	4.39	20	4.56	21	4.78	
    						
    %	Time	HTM	ETM			
    F2L	64	66	67			
    LL	36	34	33
    Solve 3 12.78:
    Scramble: B L2 U2 L2 B R2 U2 F L2 D2 B D' F2 D R B' L R' U' F' L

    x2 // Inspection
    R2 U2' F R' y' r U' r' // Cross
    U L' U' L U y' L U L' // F2L 1
    U R U' R' y' U' R U2 R' U R U' R' // F2L 2
    y U' R' F R F' U R U R' // F2L 3
    U' R' U R U' y R U R' // F2L 4
    U2 F R U R' U' F' // OLL
    R' U' R y R2 u R' U R U' R u' R2 // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	12.78	63	4.93	69	5.4	
    Cross+1	4.26	15	3.52	17	3.99	
    F2L	8.43	44	5.22	49	5.81	
    LL	4.35	19	4.37	20	4.6	
    						
    %	Time	HTM	ETM			
    F2L	66	70	71			
    LL	34	30	29
    Solve 4 (12.3):
    Scramble: R2 F2 D2 L' F2 L U2 L' R2 F2 U2 F' U' R2 B U2 R F U2 F'

    x2 // Inspection
    R' F R D2' // Cross
    U' y U' R U' R' y U R U' R' // F2L 1
    y R' U R U' y R U R' // F2L 2
    U2 R' U R // F2L 3
    y' U' R U R' // F2L 4
    r' U2 R U R' U r // OLL
    U' y R2 u R' U R' U' R u' R2 y L' U L // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	12.03	48	3.99	55	4.57	
    Cross+1	2.03	13	6.4	15	7.39	
    F2L	6.08	28	4.61	33	5.43	
    LL	5.95	20	3.36	22	3.7	
    						
    %	Time	HTM	ETM			
    F2L	51	58	60			
    LL	49	42	40
    Solve 5 (15.04):
    Scramble: D2 U2 F2 D2 F D2 F' R2 B U2 B' U B2 R' U2 L B2 U' L2 B2

    x2 // Inspection
    R D L' F2 // Cross
    y' R U' R' U' R U R' U' y' R U' R' // F2L 1
    y2' U2 L' U' L U y' L U L' // F2L 2
    U2' R' U R U2' R' U2 R U' R' U R // F2L 3
    U R U' R' U2 y' R' U' R // F2L 4
    U' f U R U' R' U R U' R' f' // EOLL
    r U R' U' r' F R F' // COLL
    U' R2 u' R U' R U R' u R2 y R U' R' U' // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	15.04	76	5.05	82	5.45	
    Cross+1	2.86	15	5.24	17	5.94	
    F2L	9.08	43	4.74	48	5.29	
    LL	5.96	33	5.54	34	5.7	
    						
    %	Time	HTM	ETM			
    F2L	60	57	59			
    LL	40	43	41
    Solve 6 14.88:
    Scramble: R2 D L2 D R2 U2 B2 R2 D' U B U F' L2 D2 U' L R' U' R2 U'

    z2 y // Inspection
    F' R' y U2 R2 y U R2 D // Cross
    U2 L' U L // F2L 1
    U R' U R U y R U R' U R U' R' // F2L 2
    y U R U' R' U2 R U' R' // F2L 3
    y U y U' R U' R' y' U R' U' R // F2L 4
    U2 f U R U' R' U R U' R' f' // EOLL
    U F' r U R' U' r' F R // COLL
    U R U R' F' R U R' U' R' F R2 U' R' U' // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	14.88	75	5.04	82	5.51	
    Cross+1	4.52	11	2.43	13	2.88	
    F2L	9.73	40	4.11	47	4.83	
    LL	5.15	35	6.8	35	6.8	
    						
    %	Time	HTM	ETM			
    F2L	65	53	57			
    LL	35	47	43
    Solve 7 13.55:
    Scramble: L2 U' B2 U2 L2 U' L2 U F2 U F2 R D' B F' U L2 R' D' B2 U

    z2 // Inspection
    F' U' R2 D2' R' D2'// Cross
    y' R' U' R2 U R' // F2L 1
    y' R U' R' y' L' U' L // F2L 2
    U R U R' U' R' U R U' y L' U L // F2L 3
    y' U R' U' R U2 R' U R // F2L 4
    R U R' U R U2 R' // OLL
    U' R' U2 R U2 R' F R U R' U' R' F' R2' U // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	13.55	59	4.35	64	4.72	
    Cross+1	3.42	11	3.22	12	3.51	
    F2L	9.42	37	3.93	42	4.46	
    LL	4.13	22	5.33	22	5.33	
    						
    %	Time	HTM	ETM			
    F2L	70	63	66			
    LL	30	37	34
    Solve 8 13.09:
    Scramble: B2 U R2 U2 R2 D L' B' R' L B2 R2 F U2 B L2 F' R2 F2 U2 B'

    z2 y // Inspection
    F U' r U' x' D' F' // Cross
    y' U' R U R' U2 L' U' L // F2L 1
    U' R' U' R y U R' U R // F2L 2
    y' U' R' U' R U' y R U R' // F2L 3
    y' U' R U R' U' r U R' U' M // F2L 4
    R' F R F' y U' L' U L // OLL
    y' M2' U M2' U M' U2 M2' U2 M' U2 // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	13.09	64	4.89	72	5.5	
    Cross+1	2.99	14	4.68	16	5.35	
    F2L	7.84	41	5.23	47	5.99	
    LL	5.25	23	4.38	25	4.76	
    						
    %	Time	HTM	ETM			
    F2L	60	64	65			
    LL	40	36	35
    Solve 9 14.13:
    Scramble: L' D' L2 F' R' U2 R2 F R2 F L2 U' B2 D R2 U2 D L2 D2 R2 F2

    z2 // Inspection
    F' D2 R' F2 y D' R' D // Cross
    R' F R F' U2 y' R U R' // F2L 1
    y U2 L U L' U2 R' U' R // F2L 2
    U L U L' U L U' L' // F2L 3
    U U' y U' L' U L U y' R U' R' // F2L 4
    R U R' U' R' F R2 U R' U' F' // OLL
    U' R U R' U' R' F R2 U' R' U' R U R' F' U' // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	14.13	68	4.81	73	5.17	
    Cross+1	3.79	15	3.96	17	4.49	
    F2L	9.63	41	4.26	46	4.78	
    LL	4.5	27	6	27	6	
    						
    %	Time	HTM	ETM			
    F2L	68	60	63			
    LL	32	40	37
    Solve 10 14.54:
    Scramble: U B2 D F2 U B2 U2 R2 F2 R2 U' F' U' B' U L' R' F' D L2 R2

    z2 // Inspection
    R' y' F' R' r U x' D // Cross
    U' R' U R y' U' R' U2 R U' R' U R // F2L 1
    y' R' F R F' U2 y' R U R' // F2L 2
    U' R' U2 R U2 R' U R // F2L 3
    y U' R' U R U2 R' U R // F2L 4
    U R U2 R2' F R F' U2 R' F R F' // OLL
    U R U R' F' R U2 R' U2 R' F R U R U2 R' U' // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	14.54	71	4.88	77	5.3	
    Cross+1	4.85	18	3.71	21	4.33	
    F2L	9.13	42	4.6	48	5.26	
    LL	5.41	29	5.36	29	5.36	
    						
    %	Time	HTM	ETM			
    F2L	63	59	62			
    LL	37	41	38
    Solve 11 14.54:
    Scramble: B2 R2 D2 L2 D F2 D F2 D B2 U2 L' F R2 U R' B' F D U' F2

    z2 y // Inspection
    r U R' U2 D' x' D // Cross
    R U R' U2 R U' R' // F2L 1
    y' R U' R' U2 y' U y' R U' R' // F2L 2
    y U2' R U2 R2' U' R // F2L 3
    U2' R U R' U2 R U' R' // F2L 4
    U R U R' U R' F R F' U2 R' F R F' // OLL
    U y l' U R' D2 R U' R' z' R2 U2' // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	14.45	59	4.08	66	4.57	
    Cross+1	3.62	13	3.59	14	3.87	
    F2L	9.23	35	3.79	41	4.44	
    LL	5.22	24	4.6	25	4.79	
    						
    %	Time	HTM	ETM			
    F2L	64	59	62			
    LL	36	41	38
    Solve 12 13.91:
    Scramble: L' U2 B2 D2 L' D2 U2 L' D2 B2 R' D' U R' D F' D B2 R' B

    x2 // Inspection
    R' F R D' R2 D' R' // Cross
    y y' U y' R U' R' U y' R' U R // F2L 1
    y' U R U' R' // F2L 2
    U' R' U' R U' y' L U L' // F2L 3
    U U' R U2 R' U y' R' U' R // F2L 4
    f R U R' U' f' U F R U R' U' F' // OLL
    R2 u R' U R' U' R u' R2 y L' U L U // PLL
    View at alg.garron.us

    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	13.91	62	4.46	70	5.03	
    Cross+1	3.58	15	4.19	19	5.31	
    F2L	8.12	36	4.43	43	5.3	
    LL	5.79	26	4.49	27	4.66	
    						
    %	Time	HTM	ETM			
    F2L	58	58	61			
    LL	42	42	39
    Statistics:
    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	13.65	64.2	4.71	70.1	5.13	
    Cross+1	3.6	13.7	3.93	15.5	4.43	
    F2L	8.74	38.9	4.49	44.2	5.1	
    LL	5.02	25.1	5.1	25.9	5.24	
    						
    %	Time	HTM	ETM			
    F2L	64	60	62			
    LL	36	40	38
    12.64 Ao5:
    Code:
    Step	Time	HTM	HTPS	ETM	ETPS	
    Total	12.64	61.33	4.85	65.67	5.2	
    Cross+1	3.26	14.33	4.29	15.67	4.68	
    F2L	8.33	39	4.75	42.67	5.38	
    LL	4.9	22.33	4.82	23.33	5.03	
    						
    %	Time	HTM	ETM			
    F2L	63	60	62			
    LL	37	40	38
    [1/5/12/100] ( 3x3 | 7.54 | 10.73| 11.72 | 12.61)
    Ben Whitmore loves ponies alot. (But not rly. He hates them)

  8. #538
    Premium Member theZcuber's Avatar
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    Almost done with the CFOP part
    http://cubesites.webs.com/rpgcfop.html

    Just have to add the percent part of the stats and the forum formatting and it's done! Then ROUX!!!!!
    RPG (CFOP and Roux) - CubingStats
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    RPG and CubingStats can be useful, try them out!

  9. #539
    Member PandaCuber's Avatar
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    Quote Originally Posted by theZcuber View Post
    Almost done with the CFOP part
    http://cubesites.webs.com/rpgcfop.html

    Just have to add the percent part of the stats and the forum formatting and it's done! Then ROUX!!!!!
    hurry up for roux I wanna start doing roux reconstructions
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

  10. #540
    Premium Member theZcuber's Avatar
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    Done with CFOP. It works so simple, just put in the steps, and time for the 3 splits (C+1, F2L, LL), and it generates the entire post for you, in code and all.

    Example reconstruction with RPGCFOP (updated with the exact code produced from it) : http://www.speedsolving.com/forum/sh...l=1#post751719

    Next up: RPGROUX...I'll probably start this Monday since I'm going to a concert tomorrow
    RPG (CFOP and Roux) - CubingStats
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    RPG and CubingStats can be useful, try them out!

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