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Thread: The reconstruction thread

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    Member qqwref's Avatar
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    Default The reconstruction thread

    I figured it would be useful to have a megathread for this. We can post requests for reconstructions (of WR solves and the like), cool reconstructions we've done, techniques, and so on.

    A few useful links to start off with:
    - Lucas Garron's reconstruction index
    - Cube Explorer to track stickers when you don't have a scramble
    - alg.garron.us to make sure your sequence solves the puzzle
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

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    Colourful Kirjava's Avatar
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    Do 22.95 already, I've been bugging lucas to do it forever.

    We have the scramble and a higher quality video ffs.

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    Member qqwref's Avatar
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    Where's the scramble/vid? I'll do it.

    This is the link to the 4x4 WR single I reconstructed recently: http://www.speedsolving.com/forum/sh...l=1#post570505
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

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    Colourful Kirjava's Avatar
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    U L2 D' B2 U' R2 B2 F2 D' F2 L2 R2 F R2 D L2 R2 B' L' D' R F' for the scramble, I'll pm you the vid for bandwidth purposes

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    Member qqwref's Avatar
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    It took an lot of work and trial/error (even the high quality video was pretty grainy/blurry on the cube section, and there were reflections on the stickers, and fingers and subtitles in the way), but:

    scramble: U L2 D' B2 U' R2 B2 F2 D' F2 L2 R2 F R2 D L2 R2 B' L' D' R F'

    inspection: x2 y
    FL corners + 1 edge: D' R u D R' y' D' R D R'
    FL center + 2nd edge: y D r' E' L
    CLL: z2 U y l D R' z' R' x z' r' R2 U2 z D R2 D2
    FL 3rd edge: R' l' z M D2 M'
    LL 1st edge: z2 y R z' M z R'
    LL 2nd edge: z' r' L' z D R' E R
    LL 3rd edge: U' u' R E' R'
    LSE hax: u R' E' R E2 R E R'
    centers: R2 E E' r2 E M2 E'

    52ish slice moves = 2.26 tps

    http://alg.garron.us/?alg=x2_y%0AD-_..._B-_L-_D-_R_F-
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

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    Quote Originally Posted by qqwref View Post
    It took an lot of work and trial/error (even the high quality video was pretty grainy/blurry on the cube section, and there were reflections on the stickers, and fingers and subtitles in the way), but:

    scramble: U L2 D' B2 U' R2 B2 F2 D' F2 L2 R2 F R2 D L2 R2 B' L' D' R F'

    inspection: x2 y
    FL corners + 1 edge: D' R u D R' y' D' R D R'
    FL center + 2nd edge: y D r' E' L
    CLL: z2 U y l D R' z' R' x z' r' R2 U2 z D R2 D2
    FL 3rd edge: R' l' z M D2 M'
    LL 1st edge: z2 y R z' M z R'
    LL 2nd edge: z' r' L' z D R' E R
    LL 3rd edge: U' u' R E' R'
    LSE hax: u R' E' R E2 R E R'
    centers: R2 E E' r2 E M2 E'

    52ish slice moves = 2.26 tps

    http://alg.garron.us/?alg=x2_y%0AD-_..._B-_L-_D-_R_F-
    What method did he use?
    1/5/12 || 3x3: 6.47 / 8.06 / 8.50 | OH: 8.54 / 12.30 / 12.67 | Ft: 34.38 / 41.44 / 45.10
    Mega: 55.76 / 1:05.15 / 1:06.96 | UWR for 4x4 OH: 1:07.54 & FT avg1000: 1:04.xx

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    As far as I can tell the method is roughly:
    - first layer corners and then center, try to add in an edge if you see it
    - last layer corners in one step
    - insert first layer edges until 3 are done
    - use the keyhole in the first layer to insert 3 last layer edges
    - solve the last 6 edges and centers (not sure what his strategy here is)
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

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    The Punchmaster DavidWoner's Avatar
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    I would guess he was just trying to solve the two remaining edges in each layer, and he just got an easy E-slice case.
    (3:11:06 PM) Kirjava: I'm also famous for being nice when presented with stupid questions
    My youtube and my website. Team # <3

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    Colourful Kirjava's Avatar
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    This is awesome, thanks a lot for doing it.

    Quote Originally Posted by qqwref View Post
    CLL: z2 U y l D R' z' R' x z' r' R2 U2 z D R2 D2
    Equivalent to F U R U' R' F' y R2 U2 R U2 R2

    pretty damn cool

    Quote Originally Posted by DavidWoner View Post
    I would guess he was just trying to solve the two remaining edges in each layer, and he just got an easy E-slice case.
    I agree. The 'LSE hax' is a Roux trick for solving UL/UR edges and orientation in one, but I think it's unlikely he used the orient -> permute technique and he probably just did UL/UR then midges.

    You could always reconstruct his other solves for more info :P

  10. #10
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    Feliks's 2.12 WR average on 2x2:

    1. 2.38 U2 F' U2 F U2 R' F R' U'
    inspection: x' z2
    FL: R' U R U' R' U
    CLL: R U2 R' U' R U' R'

    2. 1.77 U' F' U2 F2 U' F R' F2 U
    inspection: y'
    FF: R' U' R2 U'
    EG2: R U' L' U R' U' R' U2 R2

    3. (1.75) U2 R' F' R U2 R F2 R2
    inspection: y x
    FL: R' U R2 U R2'
    CLL: F R U R' U' R U R' U' F' U

    4. 2.21 U' F' U R F2 U' F R2 F'
    inspection: x y
    FL: U' L' U R U' R' L' U L
    CLL: U2' R U R' U R U' R' R U' R'

    5. (2.46) R2 U R U F2 U2 R2 F'
    inspection: y'
    FL: R U2 R' U R U' R' U
    CLL: U' R U' R' U2 R L U' R' U L' U'

    Quote Originally Posted by Kirjava View Post
    You could always reconstruct his other solves for more info :P
    Yeahhhhh no thanks.
    Last edited by qqwref; 05-04-2011 at 07:39 PM.
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

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