# Thread: One answer BLD question thread blind

1. Originally Posted by calebcole203
Well, what I do is that I put my fingers on all the pieces that I've memorized, so when my buffer comes up, I just look for any piece that my fingers aren't covering. And once I've memorized all the pieces on a certain layer, I can take those fingers off of it to free up space.
This is exactly what I do, you just have to get used to it.

2. is there a TuRBo equivalent for 4x4 centers and edges already listed out somewhere?

3. Originally Posted by Julian
MBLDers, what is your stock cube of choice for cheap, but decent?
Bump?

4. Originally Posted by Julian
MBLDers, what is your stock cube of choice for cheap, but decent?
http://lightake.com/detail.do/sku.3x..._(White)-34118
Crappy, but works.

5. Originally Posted by mDiPalma
is there a TuRBo equivalent for 4x4 centers and edges already listed out somewhere?
Don't know if what you are asking for exists but for centers commutators are pretty straigh-forward, no need to take an intermediate step.

For edges: You could take "std" algs for various slices and use set up move to bring 1 or 2 pieces onto that slice
example assuming you keep the standard r2 buffer Drf:
For the r slice you already know the comm from the r2 method
Move 1 or 2 pieces to Fru or / and Urb and solve with F r U r' d r U' r' d' F' and Fd r U r' d' r U' r' F'

6. White vs black plastic?

7. Best method for 2x2 bld?
Doing y perms is really annoying 2x2. Maybe there is something easier and shorter?

Another question: How does guesstega work? Is it literally just guess?>]

8. Originally Posted by PandaCuber
Best method for 2x2 bld?
Doing y perms is really annoying 2x2. Maybe there is something easier and shorter?
Fastest method probably EG or Ortega.

9. You can use any method you use for corners (BH, for example), but CLL+EG+one look seems to be the best (but you need A LOT of practice).

10. I know Ortega and all CLL algs, just gotta figure out how it all works

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