Jaycee
Member
In Multi-Blind if you are off by a U turn on 2 different cubes, is it a DNF or something else?
+4
In Multi-Blind if you are off by a U turn on 2 different cubes, is it a DNF or something else?
In 3bld, I tend to only look for them if I think I haven't memorised enough pieces. Not really worth checking when you don't have a feeling there might be one. Memo-wise I just remember that they're there.How do twisted/flipped pieces fit into your inspection/memorizing process? I'm particularly curious what fast people have to say. I usually take a few seconds at the beginning to look for any of them, but that seems inefficient. (This is for 3cycle types of solving, not that it necessarily matters).
I put this in the one question thread because I know it's been answered here before, and would be satisfied if anyone knows where the earlier discussion went.
Stupid question, but...
What would be the best edge method for a beginner?
Not stupid at all
Old Pochmann all the way.
Google for Joel van Noorts tutorial.
I highly reccommend learning the "T2" alg (aka flip-T) too because it makes for easier set ups for L face stickers.
I'd actually recommend starting with M2. It's really not difficult at all. It's faster than OP, and provides you with a better base going forwards towards 3-style in the future.Stupid question, but...
What would be the best edge method for a beginner?
I'd actually recommend starting with M2. It's really not difficult at all. It's faster than OP, and provides you with a better base going forwards towards 3-style in the future.
I'd actually recommend starting with M2. It's really not difficult at all. It's faster than OP, and provides you with a better base going forwards towards 3-style in the future.
Any good tutorials for that?
Any good tutorials for that?
1)
2) In multi-bld, what it the better way to solve the cubes: in the same order you memorized them or in inverse one? How often do you recall cubes during memorizing? The ideal is to not recall them at all, but how can one achieve it? Are there any tips except "keep practicing"?
ULB->BRU->LUF
ULB->BRU->LUF1) I've just started learning BH and found that two cases are not fingertricks friendly, namely Cyclic shifts and Orthogonals. They deal with 3 adjacent faces, so you cannot rotate the cube and move just U, L, D or U, R, D. How do you solve them speed-optimally? How would you solve, for example, ULB->BRU->LUF (or URB->BLU->RUF) and ULB->FUR->LFD (or URB->FUL->RFD)?
Thank you.
This is not a generic solution, but I love my BH alg for this particular one:
F R' U2 R F' R' F U2 F' R
With left thumb on U and UL, and left middle finger on D and DL, right thumb on UR and right middle finger on DR, pull with left ring finger for F, then wrist the R', then double-trigger the U2 with the right hand, then undo the R F'. Then invert the order for the second half. No regrips at all - very very fast. Of all my PLLs, I only have a few that are as fast as this algorithm.