I am trying to get blindsolving down by first getting the Old Pochmann method down eyes open. When listing out the Edge order (RG WG BY) I don't know what to do when i hit that cube that is correctly in the buffer position (disregarding orientation) Yes you're supposed to throw it in another spot but then you may run into that cubie again and i feel this really gets in the way of memorization. I use yellow top orange front, so the example above I ran into BY in buffer, then I thought okay I'll throw it to UL, but even without memorization I started getting confused) I feel the same way about solving the corners. Please help.
I guess in a nutshell my problem is comprehending how to memorize Edge / corner order when having to "break into a new cycle"
Last edited by Brest; 07-28-2012 at 08:53 PM. Reason: post merge
scramble: L B' D F L' U F2 U2 F' R2 B2 R D2 B2 D2 L2 F2 R D2 L2
first is RB
then the buffer would be solved (but twisted)
just shoot to UL and proceed with:
now you have to shoot to LU and because the yellow-blue edge was twisted, it will be solved now
I use letter pair images to memo. I've learnt 100+ of them but i'm having a lot of trouble learning the other 300+
It's all in an Anki deck but my progress is painfully slow. How do you guys learn your lists?
So, I've been fiddling with freestyle and 3-cycle methods in general. I find freestyle edges to be quite easy to do on the fly, although naturally there's still a lot of pausing (I think my freestyle edges are already only just slower than my M2 edges). I could probably be a little more efficient, but that's okay and comes with experimentation, methinks.
However, I find corners to be a pain, which just happens to be the step I really want to switch methods with (I dislike OP). Sure, I'm familiar with commutators and whatnot, but it takes me a forever and a half to find the appropriate one for the job whilst blindfolded (not to mention mine seem to be inefficient and make me forget A' or B'). Does any one have any tips (other than the obvious practice) to get better at this? I know of this page but the amount algorithms (even if they are comms) is kind of disheartening. Is there perhaps a 3-cycle method that would help me transition into BH/freestyle, or is my only hope to study that page ("like it's boobs")?
Thanks in advance, and sorry for not being very articulate.
By "review," I mean I pretty much just quizzed myself.
Sorry if I'm not very clear.
Last edited by Phlippieskezer; 08-03-2012 at 06:12 PM.
Perhaps try easing into BH by only using commutators for obvious cases (such as 8-movers/pure comms). If you can't recognise the insertion/interchange straight away, just use OP. Also try incorporating 10 move orthogonal cases (1 move setup into a pure comm), they're simple and are very easy to recognise (see byu's BH tutorial). Once you're satisfied with pure and orthogonal commutators, focus on integrating more difficult cases, such as A9s (unless you're already fine with these), cyclic shifts, columns and per specials.Sure, I'm familiar with commutators and whatnot, but it takes me a forever and a half to find the appropriate one for the job whilst blindfolded (not to mention mine seem to be inefficient and make me forget A' or B'). Does any one have any tips (other than the obvious practice) to get better at this?
At the end of solves, take note of the cases you had trouble with, then you can refer to a list of commutators for assistance. As you do more and more solves you'll start to notice that you use OP less, and less, until OP is used on just a few cases (or none).
That's just a suggestion, it's how I approached BH (by the way, my transition from OP to BH was quite slow and gradual).
Probably not study the page, but certainly use it as a reference for whenever you get stuck on a case (as previously mentioned).I know of this page but the amount algorithms (even if they are comms) is kind of disheartening. Is there perhaps a 3-cycle method that would help me transition into BH/freestyle, or is my only hope to study that page ("like it's boobs")?
For Big cube centers, do most people use a floating buffer on the U layer, or shoot their buffer piece to an adjacent sticker to "break into a new cycle" while solving that piece.
I use a floating buffer. If you want to keep using the same buffer you'll have to use a face-interchange commutator, which personally I find awkward and slower.
However, I'll break into a new cycle if there's a cycle with no U centers within it.
EDIT: Daniel Sheppard has a good tutorial vid for this http://www.youtube.com/watch?v=AnoIqxv0518
I don't use floating buffer, but when all of my buffer-face centers and the buffer are solved then I switch buffer.
Face interchangeable pieces aren't hard, like corner comms where two stickers are on U, but I hate U face->U->D, it takes my like 45 seconds to figure it out how to solve. :P