Is it boomerang?
I used it for a while after you taught me![]()
Is it boomerang?
I used it for a while after you taught me![]()
I think your times will drop faster if you focus on your memo before transitioning into a better execution method. Whatever area you think has the most room for improvement, focus on that.
If solving corners first: Finish solving the corners (except leave 2 corners swapped), then solve the edges (and the final edge and 2 corners are solved simultaneously with a PLL).- How does one usually deal with parity when solving the cube BLD using 3-cycles?
If solving edges first: Pretty much the same thing as above, finish solving the edges (except leave 2 edges swapped), then solve the corners (and the final corners and 2 edges are solved simultaneously with a PLL).
For 5x5 (solving with fixed centers and fixed buffers), what is the average number of x-centers and +-centers you need to solve? And about how many if it was pretty bad?
Thanks.
Usually there will be be around 18 centers (either + or x-centers) to solve, this number varies considerably though. Even with a really bad scramble, it's rare to cycle ~24 +/-centers, unless you break into a few cycles. I haven't done 5x5 BLD in a while, so my numbers might be off a bit.
Big cubes - wings
Can anyone offer an improvement on this algorithm for the cycle DFl -> BUl -> FDr? Currently using (U R' l2 x') [r' U2 r : D2] (x l2 R U') which is 14 moves long.
Something with an easier set up would be nice.
Last edited by Ollie; 07-28-2012 at 07:46 AM.
the alg you listed solve DFl -> FDl -> BDl, anyway, if that's the case you mean, i'll probable use [l' : D F' R D' F]
Apologies, should read DFr (usual buffer) -> BUl -> FDlthe alg you listed solve DFl -> FDl -> BDl
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