Thanks everyone for the help! And yes, I notice now I was saying swapping instead of flipping, I had the wrong thing on the brain. In any case everyone obviously understood what I meant and I have a number of options to look at here. Thanks again :]
Thanks everyone for the help! And yes, I notice now I was saying swapping instead of flipping, I had the wrong thing on the brain. In any case everyone obviously understood what I meant and I have a number of options to look at here. Thanks again :]
How would one go about dealing with parity, using TuRBo edges with a UF buffer and TuRBo corners with a UBR buffer? I don't care if you explain how to do it with corners first or edges first. Thanks in advance.
Edges first. Solve the last one and swap UB and UL extra (using Z perm to solve the last piece and swap those two).
Solve corners, except last.
Setup to pll case.
Hi
For 4x4 centers, (I'm using speffz blindlettering scheme), is there a good way to solve ACV, AUB and AVB using comms? And if you type out the algs for me, can you please explain why is it done that way? I seem to have trouble doing stuff that involves the buffer, something else in the U layer and the D face. Thanks!
P.S. try and explain in a way like how Daniel explains stuff :P thanks
Or you could do corners first, and in the last conm do: Buffer-corners where went it-UBL. So, UBL and UBR will be exchanged.
With the edges you have do the same idea in the last conm: Buffer-edge where went it-UB. So, UF and UBR will be exchanged.
Finally you have one T-perm.
With this parity you could execute first the corners or the edges, whatever you best for your memo.
Sorry for my English.
ACV: Lw' U2 l U r2 U' l' U r2 U Lw
Same type of thing as a columns corner case. Lw' sets up to a 9 move commutator.
AUB: z2 U l2 U' r2 U l2 U' r2 z2
I don't know how to explain that one. It's pretty simple. It's like Niklas but with half turns instead of quarter turns.
AVB: mirror of AUB
AUB: l2 D r2 D' l2 D r2 D'.
Explanation: Ubl and Dfl are interchangable with move l2. (D r2 D') will put Ubr center to Dfl place so nothing more is changed on the l-slice.
i am having issues with old pochmann corners. when the buffer peice becomes solved it just messes up the rest of my memo.
what i am asking is there a good way around this? or is there a more efficient method?
You've either solved the corners or you need to break into a new cycle. If you've shot to every unsolved piece, you've solved the corners. If not, break into a new cycle
L2 U B2 R2 B2 R2 U' F2 U2 R2 B2 R' U R D F2 R D R U
Y perm
R Y perm R'
D F' Y perm F D'
F' D R Y perm R' D' F
D2 R Y perm R' D2
*new cycle*
R2 Y perm R2 (any piece that isn't solved already)
R D' F' Y perm F D R'
R2 Y perm R2
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