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Thread: One answer BLD question thread blind

  1. #2731
    Member ben1996123's Avatar
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    Quote Originally Posted by calebcole203 View Post
    Well, what I do is that I put my fingers on all the pieces that I've memorized, so when my buffer comes up, I just look for any piece that my fingers aren't covering. And once I've memorized all the pieces on a certain layer, I can take those fingers off of it to free up space.
    This is exactly what I do, you just have to get used to it.
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    Member mDiPalma's Avatar
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    is there a TuRBo equivalent for 4x4 centers and edges already listed out somewhere?
    1/100 : 12.76/19.85 OH

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    Quote Originally Posted by Julian View Post
    MBLDers, what is your stock cube of choice for cheap, but decent?
    Bump?
    [1/5/12/100] [3x3: 7.36/9.56/10.37/11.18] [4x4: 38.36/46.16/48.37/52.35] [Pyraminx: 1.94/4.26/4.59/5.54]
    3BLD: 1:01.80 4BLD: 6:09.88 5BLD: 14:55.95

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    Quote Originally Posted by Julian View Post
    MBLDers, what is your stock cube of choice for cheap, but decent?
    http://lightake.com/detail.do/sku.3x..._(White)-34118
    Crappy, but works.

  5. #2735
    Forever Slow Cubenovice's Avatar
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    Quote Originally Posted by mDiPalma View Post
    is there a TuRBo equivalent for 4x4 centers and edges already listed out somewhere?
    Don't know if what you are asking for exists but for centers commutators are pretty straigh-forward, no need to take an intermediate step.

    For edges: You could take "std" algs for various slices and use set up move to bring 1 or 2 pieces onto that slice
    example assuming you keep the standard r2 buffer Drf:
    For the r slice you already know the comm from the r2 method
    Move 1 or 2 pieces to Fru or / and Urb and solve with F r U r' d r U' r' d' F' and Fd r U r' d' r U' r' F'
    [23:23] <+Kirjava> it's hard to do what I do if you're not ****ing insane
    I accidentily a 3rd line

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    White vs black plastic?
    Last edited by drewsopchak; 06-24-2012 at 07:51 AM.

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    Best method for 2x2 bld?
    Doing y perms is really annoying 2x2. Maybe there is something easier and shorter?

    Another question: How does guesstega work? Is it literally just guess?>]
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

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    Member RNewms27's Avatar
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    Quote Originally Posted by PandaCuber View Post
    Best method for 2x2 bld?
    Doing y perms is really annoying 2x2. Maybe there is something easier and shorter?
    Fastest method probably EG or Ortega.

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    You can use any method you use for corners (BH, for example), but CLL+EG+one look seems to be the best (but you need A LOT of practice).

  10. #2740
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    I know Ortega and all CLL algs, just gotta figure out how it all works
    Roux<3 // Learn Roux? // Roux Database // OBLBL<3

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