@Chris and Mike: what are your average movecounts for 3bld? And if you've reconstructed fast solves, what's your lowest known movecount?
@Chris and Mike: what are your average movecounts for 3bld? And if you've reconstructed fast solves, what's your lowest known movecount?
Are M2 and R2 the fastest 2 cycle methods, or are there others that could conceivably be faster?
Dude! How many journeys do you have?
I'm currently trying to learn one journey of 100 places (which is 10 groups of 10 places, based on the city where I live and places I go). Am considering using various "parts" of this when doing memo so that you get used to using all of it and don't over-use any.
Wow man, you must have a lot of journeys. Can you give a brief overview?
I just tried doing an average of 12 where I counted moves of a normal 3x3x3 BLD solve:
average 10 of 12: 107.3 moves
117, 78, 86, 107, 107, 134, 101, (146), 117, 115, (78), 111
This felt a little worse than average. The reason for the high movecounts is usually twisted corners, flipped edges, or parity. I am sometimes quite inefficient with parity; I always set up to a T perm and will do standard M2 for the last piece to set up for it. I wonder if this might really benefit me a lot to improve.
I know I have counted a couple of solve reconstructions that were under 70 moves, but I'm not sure I've ever been under 60 that I know about.
I know you asked Chris, but I thought I'd chime in. I use rooms; I have 22 rooms that I use regularly, with at least 9 locations in each room, so a total of 198 locations. Actually, some of those rooms have "spillover locations", so I actually have a few more than that, but it's more common that I won't use all my locations, so I usually get less than 198 out of it.
Ryosuke Mondo once told me he used his memory image list as his journey, which is a rather clever idea. That gave him 552 locations!
Say my last corner target is DFR, I'll do the cycle UBR->DFR->ULB which leaves ULB and UBR swapped. If my last edge target is say FR I'll do DF->FR->UB which leaves DF and UB swapped. Then parity is just y L2 Tperm L2. I also know algorithms for T perms that flip those two edges or twist those two corners. Like (F2U2) (rU'r U2 R'FR U2 r2F) (U2F2) or (F2U2) (RU'R' F'UF RUR2 FRF') (U2F2)
Is the Journey method when you make a story out of the letters? Simply by making something like ex. David Ran To Mordor With Bob? I don't understand what Chris is talking about. Also, I've learned Turbo, but I stopped for some reason. I it generally faster than M2
I actually have three questions:
1. What does "BH" stand for? Some unconscious part of me is screaming "Back Hand" every time I read it.
2. When would you suggest learning M2 edges? (See my signature for how many BLD solves I've done.)
3. I really enjoy visual memo but would you suggest that I work on labeling sticker locations? I'm curious about doing so but I'm not sure if it'd be worth it.
http://www.speedsolving.com/forum/sh...ts-did-it-take
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