Use this thread for short BLD questions.
(I was looking for it but did not see one, if there is? please let me know and I merge).
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Well, my question, TuRBo, is it only a edge method or did anyone develop the same for corners?
(I'm looking at it atm, this is why I'm asking)



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Apart from that you can choose to either learn 3 extra algs for M-slice edges when they're flipped wrong or you can just flip them all at the end with a pure-flip. Plus there's U' F2 U M2 U' F2 U for parity but that's another really simple one

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