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Thread: One answer BLD question thread blind

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    Not Alot Kenneth's Avatar
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    Default One answer BLD question thread blind

    Use this thread for short BLD questions.

    (I was looking for it but did not see one, if there is? please let me know and I merge).

    --------------------------
    Well, my question, TuRBo, is it only a edge method or did anyone develop the same for corners?

    (I'm looking at it atm, this is why I'm asking)
    Last edited by Kenneth; 02-07-2011 at 11:50 PM.

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    Quote Originally Posted by Kenneth View Post
    Well, my question, TuRBo, is it only a edge method or did anyone develop the same for corners?
    TuRBo is also a corner method, it's just not very good nor popular.

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    Whats a tread? I wouldn't have asked if you just made a typo in the title, but you also spelled it the same way in your post. What is it?
    3x3- 1/5/12/100 (9.34, 13.63, 14.68, 15.60)
    4x4- 1/5/12/50/100 (54.75, 1:03.10, 1:05.96, 1:08.92, 1:09.71 )

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    Not Alot Kenneth's Avatar
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    Quote Originally Posted by Zane_C View Post
    TuRBo is also a corner method, it's just not very good nor popular.
    Is the problem recognition? (setting up is at the most 2 moves, alg is at the most 10 moves optimal so it can't be that).

    Eric, typo of course, what would it be else? :P But I'm a admin, I can do things like that and then fix it, NP =) Now, your question is not really BLD related, I guess you are using the wrong thread... But Ok, tread, ea=ä, träd = Swedish for tree.
    Last edited by Kenneth; 02-08-2011 at 10:09 AM.

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    Quote Originally Posted by Kenneth View Post
    Is the problem recognition? (setting up is at the most 2 moves, alg is at the most 10 moves optimal so it can't be that).
    If one is willing to go to the effort to learn the cases and build up a skill with recognition, you may as well just learn BH.

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    Member EricReese's Avatar
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    It's not a typo when he does it wrong in both the title and the post. Anyway..

    How many algs are there for M2?
    3x3- 1/5/12/100 (9.34, 13.63, 14.68, 15.60)
    4x4- 1/5/12/50/100 (54.75, 1:03.10, 1:05.96, 1:08.92, 1:09.71 )

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    Quote Originally Posted by EricReese View Post
    How many algs are there for M2?
    Depends how many you want to use. You'll need M U2 M U2 and U2 M' U2 M' for shooting to DB and UF but they don't really count as 'algs' Apart from that you can choose to either learn 3 extra algs for M-slice edges when they're flipped wrong or you can just flip them all at the end with a pure-flip. Plus there's U' F2 U M2 U' F2 U for parity but that's another really simple one
    Beep

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    Quote Originally Posted by Zane_C View Post
    If one is willing to go to the effort to learn the cases and build up a skill with recognition, you may as well just learn BH.
    I think Kai uses TuRBo corners.
    [19:27] <Zane_C> i've always wanted to eat a person [19:27] <Zane_C> taste

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    Quote Originally Posted by fazrulz View Post
    I think Kai uses TuRBo corners.
    If this is true, my previous post was a mistake as Kai is very fast.

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    Not Alot Kenneth's Avatar
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    Quote Originally Posted by Zane_C View Post
    If this is true, my previous post was a mistake as Kai is very fast.
    Ok, Thank's. I know all algs from speedsolving, recognition then... =) =) =)

    @Eric, true, it was spelling amnesia :P

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