Results 1 to 4 of 4

Thread: megaminx ll method

  1. #1
    Member cannon4747's Avatar
    Join Date
    Aug 2010
    Location
    Round Rock, Texas
    WCA Profile
    2011vili01
    YouTube
    cammobox
    Posts
    145

    Default megaminx ll method

    i have been solving megaminx for about 3-4 months and i use a ll method i came up with, the rest of what i do is Erik's method. i first do OE. then i use sune, anti-sune, and two algs i came up with to do PE. and finally i use a keyhole-type method to orient and permute the corners all at once, with slight parity that can be fixed using the same commutator. does anyone else use a method that requires as few algs as i'm describing here?

  2. #2
    Member
    Join Date
    Nov 2009
    WCA Profile
    2010LACH01
    YouTube
    fatboyxpc
    Posts
    1,530

    Default

    You can do it using just F R U R' U' F' for edge orientation, sune for EP, R'DRD' commutator for CO, then R'DR/R'D'R commutator for CP. Only 4 algs, but CO and CP are so similar they shouldn't count as two separate algs (the execution differs and that's it).
    Let's go play dragon slayerrr *snort*! 01:34:19

  3. #3
    Member irontwig's Avatar
    Join Date
    Apr 2009
    Location
    Sweden
    WCA Profile
    2010JERN01
    YouTube
    jernqvist
    Posts
    1,446

    Default

    Intuitive comms: zero algs.
    I'm gonna go get me some FMC.

  4. #4

    Default

    Quote Originally Posted by irontwig View Post
    Intuitive comms: zero algs.
    Comms are algs.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •