Right Sune Left Sune
R U R' U R U2 R' L' U' L U' L' U2 L
Im sure there is something shorter, but sune combos are very simple, also try Right antisune left antisune.
Right Sune Left Sune
R U R' U R U2 R' L' U' L U' L' U2 L
Im sure there is something shorter, but sune combos are very simple, also try Right antisune left antisune.
3x3|CFOP| Single 7.98 | 8.80 | Avg5 10.47 | Avg12 11.82 | BLD | M2/OP | 1:51.71
2x2|CLL| Avg12 3.73 |
these are the pure co sunes
1.R' U R2 U R' U R U2 R U2 R U R' U R2 U
2.R2 U2 R' U R' U2 R' U R' U' R2 U' R2 U' R' U R
3. R U R' U R U' R' U R2 U R U R U' R' U' R' U R'.
4.R U R2 U' R2 U' R2 U2 R2 U' R' U R U2 R' U
5.R U' R' U2 R' U2 R U R' U R U2 R U2 R' U'
6.(L' U' L U' L' U2 L) (R U R' U R U2 R')
7.(R U2 R' U' R U' R') (L' U2 L U L' U L)
there are more twists here.
Last edited by Brest; 04-11-2012 at 07:41 PM. Reason: fixed link
"A good solve is a work of art that people can look at and be affected in as many ways they're capable of understanding."
Thanks, both of you. Those are just what I was looking for. Now my "permute the whole cube then orient" plan is almost complete. Muhahahah...
Just out of curiosity, does anyone have any algs they like that orient some corners and some edges simultaneously?
Courtesy of Rawrbert : R U R' U F2 L F L' F U2
Shorter Algs from CE:
Last edited by Rpotts; 04-11-2012 at 08:15 PM.
3x3|CFOP| Single 7.98 | 8.80 | Avg5 10.47 | Avg12 11.82 | BLD | M2/OP | 1:51.71
2x2|CLL| Avg12 3.73 |
i want to know what algos are used in 4LLL when top layer is completed,centers are oriented and only edges remain = )
i know anti-clockwork and clockwork algos,but not the otehr ones.
if anyone culd help = )
(PS:as i said,i'm using CFOP but with f2l-4LLL,just keep that in mind)
| PB 1/5/12/50/100 | 2x2 0.34/1.10/1.41/1.63/1.72 | 3x3 5.81/7.66/8.19/8.94/9.14 | 4x4 29.896/34.002/36.019/37.446/38.339
3 pounds of skill in a 4 pound bag
and for which case is each one ?R' F2 R U2 R U2 R' F2 R U2 R'
Rw U R' U' Rw' F R F'
F' Rw U R' U' Rw' F R
R U2 R' U' R U R' U' R U' R'
R U2 R2' U' R2 U' R2' U2 R
no,what i meant was the cases that aren't showed here,for example,something like this :
except that last layer (blue here) is completed,but edges are in position,where not a single is inserted,that means i can't do any clock rotation like algo... also,they're not opposite paired....
so... if anyone can helpm,i'd appreciate = )
From that angle turn the cube 180 degrees and do this: F' R D2 R' F U' F' R D2 R' F U
I take it you're wanting to solve the corners orientation and permution at the same time, but without messing up the edges. Unfortunatly that is a rather complicated system called Last Four Corners (L4C), which involves a total of 84 algs.
The much more prefferd method of solving this sort of thing is just to orient the corners (OCLL or 2-look OLL) (which will mess up the edge and corner permutation) then fix the corners and edges (seperately in 2-look PLL or at once with full PLL).
The other popular way of doing this is to solve the corner orientation and permutation at once (COLL - 42 algs), then fix the edges after (EPLL - 4 algs)
Last edited by Brest; 04-12-2012 at 03:39 AM. Reason: spoiler tags
3X3 Warp 2: (Snl/5/12) 15.26, 18.77, 20.78.
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