For a coset of the subgroup H=<U,D,R2,L2,F2,B2> which has about 20 billion elements we generated in principle (because we need only one bit per element) the optimal solutions for all elements of this coset which have <=15 moves and eventually a fraction of all elements which have 16 moves. Appending now 5 moves (15) or 4 moves (16) only from subgroup H nonoptimal-solutions for almost all other elements of the coset are generated. This reminds in some way on the two-phase algorithm and there is indeed a close connection to the method.
Those elements which cannot be solved in this way are in a certain sense hard and are solved via the two-phase algorithm one by one. The longer phase 1 has to be, the harder the positions are. The position above needs 18 moves in phase 1 and has only 2 moves in phase 2 (U2D2). Try for example Cube Explorer (though a faster version of the two-phase alg developped by Tom Rokicki was used for the computations) and it will take some time to find the solution.
This explanations is a bit simplified but gives almost the right picture.
This is great news! Huge thanks to Google for sponsoring this, wow.
I always thought it should be 20 only because of symmetry arguments: the superflip is 20... In my mind the entire state space is like a diamond with one vertex the solved position, and the opposite vertex the superflip. Of course, there are MANY other positions with 20 moves, maybe these are some other verteces of this high dimensional diamond![]()
or something.
awesome news!
http://cube20.org/
Would like alg for super flip in 20 moves. Anyone else have more info on this?
No, that's a suboptimal 22-move alg that they showed. Optimal algs can be found here.
Well, actually that alg is optimal in the QTM metric, but not FTM.
Last edited by cuBerBruce; 08-09-2010 at 07:49 PM. Reason: Append
Before you guys start on the 4x4x4 and 5x5x5 I'll guess... 30 and 42.
Bookmarks