[1] Start with the commutator to swap 3 1X(N-1) blocks in M.
B2 U' r' U B2 U' r U
To see how I came up with this commutator, please take time to watch the derivation video).
[2] Now, as with conventional algorithms, we need to get all 3 1X(N-1) blocks into the same slice so that we can apply a quarter turn to put back two of those blocks (solve back half of the slice). This will leave us with only two 1X(N-2) center blocks swapped as well as swap two individual edge cubies.
Here, we add the set-up move l'.
l'
B2 U' r' U B2 U' r U
l
This will move the 1X(N-1) slot currently affected in the back left portion of the cube to the top left of the cube.
[3] Now, all we need to do is do a set-up move U2 to bring the third 1X(N-1) block affected into the r slice (on top of the other two).
U2 l'
B2 U' r' U B2 U' r U
l U2
[4] Next, we add in the quarter turn to create the interior J-Perm.
U2 l'
B2 U' r' U B2 U' r U
l U2
r'
[5] As with the standard algorithm derivation, our goal is to get a set-up similar to
U2 l U2 r' U2 r U2 F2 r F2 l'. Before we do anything, let's write what we have on one line:
U2 l' B2 U' r' U B2 U' r U l U2 r'
Now we move the last three (half turn) moves to the front of the algorithm (a backwards shift of 3h):
l U2 r'
U2 l' B2 U' r' U B2 U' r U
(I explain why shifts work in the derivation video,
for those who are uneasy with this step.)
This gives us essentially the same set-up as the main portion for the standard algorithm without us having to add any moves to what we had originally.
[6] Add the set-up moves r2 U2 to what we have to make a pure algorithm:
r2 U2
l U2 r'
U2 l' B2 U' r' U B2 U' r U
U2 r2
=r2 U2 l U2 r' U2 l' B2 U' r' U B2 U' r U U2 r2
=
r2 U2 l U2 r' U2 l' B2 U' r' U B2 U' r U' r2 (see back bottom edge)
[7] Rotating about y2,
l2 U2 r U2 l' U2 r' F2 U' l' U F2 U' l U' l2
[8] Taking the mirror,
r2 U2 l' U2 r U2 l F2 U r U' F2 U r' U r2
[9] Adding in a preliminary x cube rotation,
x' r2 U2 l' U2 r U2 l F2 U r U' F2 U r' U r2 x
[10] Converting maximum moves to wide without affecting its purity, (done by experimentation)
x' Rw2 U2 Lw' U2 r U2 Lw F2 U r U' F2 U r' U Rw2 x
[11] Adding in an interior x cube rotation for easier execution,
x' Rw2 U2 Lw' U2 r U2 Lw
x U2
x' U r U' F2 U r' U Rw2 x
[12] Converting (Lw x) to Rw,
x' Rw2 U2 Lw' U2 r U2 Rw U2 x' U r U' F2 U r' U Rw2 x
DONE
Note: For odd cubes, either the second or third wide turn must include the M slice. For example, on the 5X5X5, this algorithm could either be:
x' Rw2 U2 (Lw' M') U2 r U2 Rw U2 x' U r U' F2 U r' U Rw2 x
or
x' Rw2 U2 Lw' U2 r U2 (Rw M') U2 x' U r U' F2 U r' U Rw2 x
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