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Thread: Random Cubing Discussion

  1. #1601

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    Dunno where to post it, and I don't want to open a new thread but:

    1.61 Pyraminx single WR by Bruno Bereczki @Slovenian open 2012

  2. #1602
    Member Ickenicke's Avatar
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    Quote Originally Posted by CRO View Post
    Dunno where to post it, and I don't want to open a new thread but:

    1.61 Pyraminx single WR by Bruno Bereczki @Slovenian open 2012

    LOL scramble?
    Personal records: PB/NL/5/12/25/50/100 3x3x3 9.20/11.42/13.06/13.63/14.73/14.90/15.75 Cubing since 10th May 2011

  3. #1603

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    7 moves + tips

  4. #1604
    Premium Member ThomasJE's Avatar
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    Vid? Don't make it 3 WR's with no video.

    And also, Daniel Sheppard broke the 5BLD WR at Rapid Dash. 7:0x.yz.
    (1/5/12) 3x3x3 - 13.29/17.50/19.57 | 4x4x4 - 1:22.15/1:39.32/1:43.29 | 2x2x2 - 1.01/3.70/4.59
    All PB's | My Website | Substep Competition | ZZ and proud :D

  5. #1605
    Member Ickenicke's Avatar
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    Most people knows of ZBLL. (1LLL when all edges are oriented.) But you need nearly 500 algs if you want to learn that.

    I wonder how many algs you need if all corners are oriented?

    CPEOLL does already exist, and the first five situations is very easy to solve in 1-look with PLL/ELL.

    But how many algs would it be for the 10 remaining situations?

    Is this already a method?

    I am just wondering if it is hard to solve LL in 1-look if I get all corners oriented.
    Personal records: PB/NL/5/12/25/50/100 3x3x3 9.20/11.42/13.06/13.63/14.73/14.90/15.75 Cubing since 10th May 2011

  6. #1606
    Member Athefre's Avatar
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    How to reduce CLL+1 to CLLx2:

    For each of the eight orientations pick a permanent edge slot. Taking Sune for example, you would always solve the edge to the right of the oriented corner.

    case=U'r'U2RUR'UrU'

    If the edge is within the M-slice, use M' or M2 to place the edge at DB always in the same orientation. Then, your corner alg will cycle DB->UR->UL and do a Z-Perm.

    Setup: F' U' F U2 R U B L U2 L' U B' U' R'
    Solution: U2M' y R'U2R2URUR2U2R' y' U2M

    If the edge is within the S-slice, it's the same thing except only a DB->UR->UL cycle.

    Setup: F' L' U' L U F U B' U' R' U R B
    Solution: M2U' FRU'r'U2rUR'URU'R'F' UM2

  7. #1607
    Member jonlin's Avatar
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    Quote Originally Posted by Ickenicke View Post
    Most people knows of ZBLL. (1LLL when all edges are oriented.) But you need nearly 500 algs if you want to learn that.

    I wonder how many algs you need if all corners are oriented?

    CPEOLL does already exist, and the first five situations is very easy to solve in 1-look with PLL/ELL.

    But how many algs would it be for the 10 remaining situations?

    Is this already a method?

    I am just wondering if it is hard to solve LL in 1-look if I get all corners oriented.
    It's called ELL, I'm suprised you don't know this already.
    29 cases, 3 with pure flips.
    I'm 283rd in 2x2.
    I'm a nub.

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    Quote Originally Posted by jonlin View Post
    It's called ELL, I'm suprised you don't know this already.
    29 cases, 3 with pure flips.
    No, ELL is for when the corners are completely solved solved, not just oriented.
    [1/5/12/100] [3x3: 7.36/9.56/10.37/11.18] [4x4: 38.36/46.16/48.37/52.35] [Pyraminx: 1.94/4.26/4.59/5.54]
    3BLD: 1:01.80 4BLD: 6:09.88 5BLD: 14:55.95

  9. #1609
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    U S' U2 M' U' M S U2
    8 STM

    Anything better (Found by hand BTW)
    [01:44] <+aronpm> CPdragon: here have the rest of my bld power.... abracadabra *waves arms about*

  10. #1610

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    Quote Originally Posted by Cool Frog View Post
    U S' U2 M' U' M S U2
    8 STM

    Anything better (Found by hand BTW)
    8 STM and 9 SQTM:
    E M S' D S2 U' S' M'

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