1. Is there a 'how to' thread on solving the cross on a 3x3x3 quicker?

2. Probably.
But there are many little things you will discover... Over time.

3. Originally Posted by dkrift
Is there a 'how to' thread on solving the cross on a 3x3x3 quicker?
I believe there's one by badmephisto. Shall edit post if I find it.

Believe that's it.

4. I'd sort of like "An Intro to Puzzle Theory." I've always been interested in that section of speedcubing, but whenever I visit their section of the forum, I'm just totally lost by all their terminology and can't understand a word they're saying.

5. Good EOLine tutorial?

6. One for getting fast at feet solving please.
I use FreeFOP and average 4 mins... But my toe tricks are very strange. I do U/Uw/D moves only and rotate...

7. Originally Posted by jrb
Good EOLine tutorial?
I am using this one which is pretty good:
http://cube.crider.co.uk/zz.php?p=eoline

8. Originally Posted by dkrift
Is there a 'how to' thread on solving the cross on a 3x3x3 quicker?
I would like a non-youtube tutorial on how to get faster at cross too... However I have the feeling the only way to improve is to practice it. Three ways to practice it:
- simply solve the cross again and again (easiest way but a bit boring and does not improve fast)
- inspect and then solve the cross blindfold (I am practicing it now and I think it helps to look ahead the first F2L pair as you do the cross without looking at it after the training)
- begin with a 2x2x2 block all the time and only after that finish the cross (the aim is to get good at extended cross but I cannot judge this idea myself as I have not tested it yet... focussing on point 2 for now)

9. Is there a bump cube tutorial? if not could someone just do the last layer tutorial i've been stuck for so long

10. Originally Posted by YippieCubes
Is there a bump cube tutorial? if not could someone just do the last layer tutorial i've been stuck for so long
I want a tutorial for how to recognize OLL (or COLL) cases on bump cube.

You know OLL is done when the top layer is flat and you just see what's solved/not solved and what matches/don't match to figure out which PLL it is.