Page 3 of 3 FirstFirst 123
Results 21 to 26 of 26

Thread: Algorithm Translator

  1. #21
    Premium Member Cride5's Avatar
    Join Date
    Jan 2009
    Location
    Scotland
    WCA Profile
    2009RIDE01
    Posts
    1,197

    Default

    Quote Originally Posted by blah View Post
    Quote Originally Posted by Cride5 View Post
    Quote Originally Posted by blah View Post
    Here's a suggestion: De-rotation of notation.

    Example input: R y R y R y R
    Example output: R B L F
    That can be done with the new 'manipulate' feature
    No it can't. That's slow.
    How many rotations do you normally need to remove?? I could do this as an additional feature, but I'm not sure if its worth the development time at the moment. I'll put it on the TODO list..
    3x3(ZZ): a12 16.73, pb 11.22 nl | 2x2(Guimond): a12 5.27, pb 3.40 nl | FM a12 30.1, pb 21
    Or you can just use the Wiki .. or cTimer .. or VisualCube

  2. #22
    Premium Member AndyK's Avatar
    Join Date
    Apr 2009
    Location
    Miami, FL
    Posts
    142

    Default

    This is beautiful!
    Look Ma, I'm a psychiatrist!
    Check out my PDF Rubik's cube guides at kungfoomanchu.com or log your times with gqTimer

  3. #23
    BattsMan JTW2007's Avatar
    Join Date
    Nov 2008
    Location
    The BattCave
    WCA Profile
    2008WARL01
    YouTube
    2007JTW
    Posts
    1,579

    Default

    Awesome. Thanks!
    M2. Again and again and again.

  4. #24
    Member crazymanjimbo46's Avatar
    Join Date
    Jan 2010
    Location
    Nova Scotia, Canada
    Posts
    164

    Default

    <3
    Learning Ortega and full PLL

  5. #25
    Member HASH-CUBE's Avatar
    Join Date
    Jan 2009
    Location
    Kingdom Of Bahrain
    YouTube
    HashIM108
    Posts
    239

    Default

    Thats great, i was thinking of making somthing like this

    why not call it "Algorithm Twister"?
    Best Lucky: 12.11 : Non-Lucky: 11.82 - Average Of 12: 18.84 Seconds
    KINGDOM OF BAHRAIN

  6. #26
    Member Joël's Avatar
    Join Date
    Mar 2006
    Location
    3rd rock from the sun
    Posts
    584

    Default

    Quote Originally Posted by Cride5 View Post
    Quote Originally Posted by Joël View Post
    I think it would also be a nice feature if you can add a cube rotation somewhere in the middle (or.. at any place in the alg), and changing the moves after that automatically. Same thing for changing R into r, and changing the rest of the moves automatically.
    Again, great idea ... so I decided to implement it This one wasn't quite so trivial to do though, so the code has almost doubled in size, but it should now work. I've tested it a bit, but if anyone finds any problems with it please let me know, thanks.
    I can imagine it was quite annoying to program, yes. But thanks for taking the time!
    F RUR'U' F' is a Y-perm!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •