willtri4
Member
Is there anyone that use full intuitive ZBLS ?
When I do CFOP, I orient edges with the last slot, Heise style. I think that counts.
Is there anyone that use full intuitive ZBLS ?
I belive that's intuitive VHLS. Although I'm not entirely sure.When I do CFOP, I orient edges with the last slot, Heise style. I think that counts.
Yay, cool to see I'm not the only one.
Anyway do you use COLL+EPLL, ZBLL or OLS+PLL ?
When I do CFOP, I orient edges with the last slot, Heise style. I think that counts.
I belive that's intuitive VHLS. Although I'm not entirely sure.
Well, no. But I will on occasion do CP, CO, EP, or OCLL and PLL.
Does anyone use wide or slice turns during the eoline to make it easier or to orient edges?
So... I have tried many methods, but the one that I really seem to like is ZZ. So, how should I go about practicing my EOline? I first build the line, then do Eo, but have the line built so it is a D, D', or D2 away from being solved. As a 40 second ZZ solver, is that a decent way to start?
Example solve that doesn't work
For case 6 (BGO, ORG, GBR, ROB), look at the UFR and UBL corners:
If they are diagonally opposite, perform the edge solving algorithm.
If the corners are not diagonally opposite, look at the UBR and UBL corners and decide which is the one that is diagonally opposite of the UFR corner.
Aym, the EP part is excellent and very handy for Keyhole.
I'm confused about the "diagnally opposite" because when I try the algs the corners in questions have the side stickers that are the same instead of being opposites.
Apart from what I said above, this method is great, it might be a bit tough for speed but that's not a problem for me.
It should be DFR right ? Also you forgot a 2c where the DFR edge would be the diagnal opposite.
Hi Berkmann18,
I just realized that saying colorwise-opposite is more accurate and probably less ambiguous than saying diagonally opposite.
Case 6 is the one weird case. DFR does not play at all in this case, so it's not likely that a 2c needs to be added. You need to look at UFR, UBL. Yes, these two locations are diagonally opposite each other. But you need to look at the colors on these corners. You are interested in seeing if the corners in these two locations are corners whose colors would be colorwise-opposite of each other on a solved cube. Specifically, if UFR is green/red/yellow, UBL needs to be blue/orange/yellow. If UFR is blue/red/yellow, UBL needs to be green/orange/yellow.
So, look at UFR and note the colors of the corner in that location. For example let's say it's the green/red/yellow corner. Next, look at UBL and see if the blue/orange/yellow corner is back there. If so, then running the EP alg will slot the CE pair, solve the edges and make sure the corners are not in a 3-cycle.
If the UBL corner has either green/orange/yellow or blue/red/yellow, then the EP alg will solve the edges, but there will be a corner 3-cycle going in the last layer. To break the 3-cycle, first look at UBR. If blue/orange/yellow is in UBR, blue/orange/yellow needs to move to UFR and UFR (green/red/yellow) needs to move to UBL. Use 2a to do this, U' L' U R U' L U R'.
Now, the really odd part of case 6. If the two corners that are colorwise-opposites are in UBL and UBR, then these need to move to UFR and UBL respectively. To continue on with this example, if green/red/yellow is in UFR, blue/red/yellow is in UBR and green/orange/yellow is in UBL, it won't work to use 2a to move the corners around. It puts green/red/yellow in UBL, blue/red/yellow in UFR and green/orange/yellow in UBR. Thus, 2a leaves UFR and UBL in a state where the corners are not colorwise-opposites. But 2b (R U' L' U R' U' L U) pushes the corners anti-clockwise putting green/red/yellow in UBR, blue/red/yellow in UBL and green/orange/yellow in UFR. Now, the corners in UFR and UBL are colorwise-opposites. Running the EP alg for case 6 will do what we want it to do.
So why break 3-cycles? A big chunk of the ZBLL database solves 3-cycles. Some of the algs are amazingly short. Others are a bit long. I did some quick analysis and without symetries the number of cases for solving LL 3-cycles is 112. Accounting for symetries, I think there are 48. Knowing 2 algs and when to apply them saves a ton of ZBLL memorization. BTW, the algs used here are nothing more than Sune and Anti-Sune variations that 3-cycle corners but leaves edge permutation in tact.
That's a pretty cool method!
It's also pretty good transition to a method that uses more ZBLLs!
I understood, thanks. I will start using it and see if I can combine it with Keyhole and a TSEOLL technic to see how handy it could be.
Hey could someone link me to the cls cases that are useful in ZZ? thanks in adavance
You're welcome and thank you for helping me make things clearer.
I apologize for the noob question, but can you enlighten me on TSEOLL? I haven't heard of it.
You're welcome too .
TSEOLL stands for Third Slot Edge Orientation of Last Layer so it's like doing ZB/VH with the 3rd pair instead of the last one. So it would leave the cube to a EP+N3C-LS / OLS (Orientation Last Slot) +PLL / LSCLL (Last Slot Corner of Last Layer) +ELL (Edge of LL) / Keyhole LS (Edge Perm. Last Slot) +Keyhole LL (pure CLL) stage
Great info! TSEOLL sounds quite useful. I'm teach elementary school students and I want to get the returning students into speed cubing, and thinking on teaching CFOP. Would love to teach them ZZ, but I think EOLine will just confuse them. The problem is I didn't know of a good way to get them in EP+N3C-LS. This could be it. Thanks!
BTW I like your use of "+" instead of "/" in the name; since "+" implies the concatenation of the two techniques instead of alternatives. I may have to change the name slightly. My other though was to change N3C to NC3C. It's a bit more precise, still a bit cryptic, but also sounds like a Star Wars droid.
Roux's EO isn't very similar to ZZ at all. You might as well just teach ZZ EO. Also teach it four (or two) edges at a time, rather than 2-look. The simpler you make it at first, the easier it will be.If you want to teach ZZ, you should go through Roux or Petrus' EO detection system first as it will help on getting one of the ZZ EO "rules" down which will make the EO detection on ZZ easier. You should also go through the 2-look approach of the EOline.
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