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Thread: ZZ/ZB Home Thread

  1. #591
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    What about LS+OCLL, PLL, surely this has been considered since PLL is quite a decent step?

  2. #592

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    Quote Originally Posted by Robert-Y View Post
    What about LS+OCLL, PLL, surely this has been considered since PLL is quite a decent step?
    That's essentially what Winter's Variation is.

  3. #593

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    Quote Originally Posted by Robert-Y View Post
    What about LS+OCLL, PLL, surely this has been considered since PLL is quite a decent step?
    forgive me if i'm wrong, but isn't that Winter/Summer/Rowe Variation?
    ZZ-solver now =D, get dem ZZ solves down yo~ you should too =D you know you want to :3
    PB 1/5/12/100 13.55/16.92/18.84/20.49 cubing too hard QQ 4/7 LOLOLOLOLOL

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    Yes but I was thinking about 1 look LS+OCLL

  5. #595

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    One-look LS+OCLL is combining edge placement (simple ELS) with CLS. CLS alone has 104 algorithms. You'd be better off doing LS + ZBLL.

  6. #596
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    Quote Originally Posted by mDiPalma View Post
    why has nobody tried eoline + zzf2l-1 + insert last pair and permute edges (like better phasing) + l4c ?

    i don't know how ergonomic l4c is, but optimal 11.73 HTM for LL seems totally boss imo. thats less moves and less algs than zbll (not counting the edge perm part).

    take this scramble: B2 L' D2 F2 D2 U' L B' U D' R U2 R U B2 U' R' F2 U' B U B2 D' F' U
    x' (Phil's "angle of execution")
    M' (U' D) F D' R' F2 U2 L' D2 L U' L' U R' (xxxeoline 14)
    U2 R' U' R (last pair and edge permutation 4) <lucky i suppose
    F' L' B' U2 B U' B' U2 B2 L' B' L2 F (l4c 13)
    d2 (auf 1)
    =32 stm or 34 htm

    lol whatever. maybe for the hard edge-perm + pair insert cases one could just COLL it out.
    Probably you already know, but you can try doing something similar intuitively like in Heise Method (Step 4). Btw, if you want to use this for speedsolving you'd better ignore my message, 5 edges + 2 corners (or 1 corner in your case) it's a pain for speedsolve (I tried it) and even for FMC it requires a lot of practise. Like one jillion solves or so.

  7. #597
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    ZBLL has 493 cases (including PLL)...

    What might be an okay idea is to learn certain LS+OCLL subsets, then when you run into a last slot case in which you do not know how to solve this last slot case + OLL, you simply reduce to another LS case like WV for example.

    I was thinking of placing the LS edge and LS corner together in the top layer, then doing LS+OCLL. I think reduction to these LS cases will require at most 4 moves. This way, there would be (27*6 = 162 cases) + (21 for PLL) =
    193 algorithms in total.

    Here are some examples of what I mean if it's not clear enough:

    Scramble: F2 D' L2 D F2 R2 U R2 F R' D B2 D B' D2 F' R F R U R' U' F'
    LS redux: U R U R'
    LS+OCLL: U R2 D R' U R D' R' U2 R'
    PLL

    Scramble: R D2 F2 U2 R2 B2 U2 L' F2 U2 R' U R' U L' U2
    LS redux: skip
    LS+OCLL: U2 R U2 R' U' R U R'
    PLL

    Scramble: U R B L U L2 B' L U2 B2 R B2 R' U2 R' U2 F2 L F L' F
    LS redux: U R U R'
    LS+OCLL: L U' R2 D R' U R D' R2 L'
    PLL

    Scramble: F' U2 R2 F' R2 F' U2 R2 F2 U R2 D' F2 D F2 U F' U' F
    LS redux: R U' R'
    LS+OCLL: U2 R' U' R U' R' U2 R2 U2 R'
    PLL

    Scramble: R2 U2 R' U2 R' F2 L2 R2 U2 F' L F U2 L2 R2 F U' F R B U B' R'
    LS redux: R U' R'
    LS+OCLL: U2 F' U L' U' L U L' U' L U' F
    PLL

    Hmm... I'm not sure if people will save that much time let alone moves after typing out these examples :P

  8. #598

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    ZBLL has 493 cases (including PLL)...
    That was my point. Although I think there would be somewhat fewer cases in LS+OCLL, there would still be several hundred, and the pay-off would be much, much lower than ZBLL.

    Hmm... I'm not sure if people will save that much time let alone moves after typing out these examples :P
    Yep.

    IMO, full last-slot variations are annoying with ZZ, because you have to learn mirrors (or restrict yourself to always leaving one of either the RF/LB or LF/RB slots last, which is a major limitation). That's why I think that CLS and CPLS are the only viable LS-type variations. Requiring the edge to be solved makes edge orientation independent of y rotations and even allows you to use D moves instead of rotations to position the open corner in your preferred position.

  9. #599
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    Kind of off-topic, but I've learned the H and almost all of the Pi COLL cases. Is it really worth it to learn any of the rest?
    switch to ZZ! ZZ tutorial! ZZ PBs 1/5/12/100: 8.16/10.04/11.06/12.20 OH PBs 1/5/12/100: 17.xx/23.25/25.36/27.77 . ZZ solver since 4/29/12

  10. #600

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    Quote Originally Posted by uvafan View Post
    Kind of off-topic, but I've learned the H and almost all of the Pi COLL cases. Is it really worth it to learn any of the rest?
    the rest weren't so bad, the L cases were a bit tricky imo for me, still "kinda" iffy in recognition for those, if only because they were the last ones i learned (haven't learned teh Sune + A-Sunes yet, but i just might because i'm going to learn ZZLLs sooooooon)

    H was easy because there's only 4 lol
    ZZ-solver now =D, get dem ZZ solves down yo~ you should too =D you know you want to :3
    PB 1/5/12/100 13.55/16.92/18.84/20.49 cubing too hard QQ 4/7 LOLOLOLOLOL

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