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Thread: ZZ/ZB Home Thread

  1. #1171
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    Quote Originally Posted by speedcuber50 View Post
    Hi!

    I've gotten the times down to around 30 seconds using F2L and a three stage LL (edge orientation, corner orientation, edge/corner permutation). I don't use fingertricks at all.

    So... I may have some lube coming soon, so it's about time I learnt some fingertricks, is it not ? And so I've started looking into the ZZ method.

    Having tried it a few times, I have found that it does indeed acheive its intended purpose-to improve turn ergonomics, and it's not too different to the F2L method for adjustment.

    But still, my times are about a minute using this method, and it's mostly due to the edge orientation stage. So how quickly can I expect that to drop, and how can I improve my edge orientation? I'm battling to remember all the edges at once, so spend about 20 seconds of my actual solve time hunting up and down for bad edges (and then I miss half of them LOL ).

    What do you think?

    speedcuber50
    Yeah, edge orientation is VERY hard.(Especially tracking) After a week, I got enough of the edge orientation and went on to learn Roux. I've used it for 3 days and I went from 1 minute to 45 seconds My CFOP avg is around 25.
    |3x3 00:17.02|OH 01:05.92|4x4 3:16.19|2x2 00:3.18

  2. #1172

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    Quote Originally Posted by TheOneOnTheLeft View Post
    Is it normal to solve F2L as two separate sides, one then the other? I've always just solved whatever I noticed when doing ZZ. Maybe it's a holdover from CFOP.
    i actually do whatever, just so happened in those solves i saw both pairs for one side. I do have a tendancy to favor solving for one side completely before going to the next since i'm focused on those colors anyway.

    I think of it this way. When you start the F2L for one side, you should hav already detected the 3 edges that make up your 1x2x2 block on one side, that just leaves 2 more edges you have to find. If instead i try to form a 1x2x2 block on the other side, that's 3 pieces i have to find, not 2, so should make sence to pick the next step that takes the least amount of effort to find the pieces and execute. Although there are cases where doing a block on the other side is immediately apparent and easy to do. Basically, do whatever you see and you think is the easiest to do at the moment

    also:
    Quote Originally Posted by speedcuber50 View Post
    Hi!

    I've gotten the times down to around 30 seconds using F2L and a three stage LL (edge orientation, corner orientation, edge/corner permutation). I don't use fingertricks at all.

    So... I may have some lube coming soon, so it's about time I learnt some fingertricks, is it not ? And so I've started looking into the ZZ method.

    Having tried it a few times, I have found that it does indeed acheive its intended purpose-to improve turn ergonomics, and it's not too different to the F2L method for adjustment.

    But still, my times are about a minute using this method, and it's mostly due to the edge orientation stage. So how quickly can I expect that to drop, and how can I improve my edge orientation? I'm battling to remember all the edges at once, so spend about 20 seconds of my actual solve time hunting up and down for bad edges (and then I miss half of them LOL ).

    What do you think?

    speedcuber50
    edge orientation + line is the reason ZZ unfortunately has a somewhat steep learning curve. Not that it's "hard" per se, but that it's a whole different monster than the cross. But once you get down edge orientation the solve becomes pretty fun to do. Piece of advice i can give you is, take as much inspection time as you can, don't even worry about the 15 second standard inspection time, take a minute of you have to, and make sure you have found every single edge, and make a mental note of how many there are.

    So say for example, i found 6 bad edges, so i'll note that down. Then i pick 4 of them (don't worry too much about the most efficient EO step, since you're just learning it) and move them to F or B face, and then do a F/B turn to orient those edges. I just oriented 4 edges, so logically, there should only be 2 left then, so i'll look around, recheck the bad edges and make sure i only have 2 left, if i have more, i did something wrong in my edge orientation step, or i miscounted at the beginning.
    Last edited by aznanimedude; 1 Week Ago at 06:05 AM.
    ZZ-solver now =D, get dem ZZ solves down yo~ you should too =D you know you want to :3
    PB 1/5/12/100 13.55/16.92/18.84/20.49 cubing too hard QQ 4/7 LOLOLOLOLOL

  3. #1173
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    Quote Originally Posted by aznanimedude View Post
    But once you get down edge orientation the solve becomes pretty fun to do.
    I agree. That's what I've found as well, and it is indeed really ergonomic!!!

    Quote Originally Posted by aznanimedude View Post
    Piece of advice i can give you is, take as much inspection time as you can, don't even worry about the 15 second standard inspection time, take a minute of you have to, and make sure you have found every single edge, and make a mental note of how many there are.
    That's what I've been doing as well.

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