TDM
Member
I have a really long and complicated explanation of a very simple method for being y-axis neutral here.Hi, everyone! I started ZZ two weeks back, and I average about a minute or so now.
I'm planning to be Y-axis CN from the beginning itself, so what I do is practise solves alternating between green/blue and red/orange front, and it helps a lot. My EO inspection is terrible, but it's almost the same for any choice of F
Is it worth it to learn the Sune/Antisune COLL sets? I'm asking because I've noticed that Phil doesn't (and another bunch of people don't) but I just saw a thread where someone (I think his username was "bleh") had a nice recog explanation.
As for A/S COLL, the purpose of COLL is to do one normal alg, and one short fast 2-gen one. With the Sune and Antisune cases, doing OCLL/PLL is just as fast because you're still doing a normal alg and a short fast 2-gen one, but just in a different order. Because recognition isn't as good for Sune/Antisune COLL, you'd be better just doing OCLL and then PLL. Also, it was probably blah (not bleh ).