# Thread: Helicopter cube solving (and patterns)

1. ## Helicopter cube solving (and patterns)

Hey all!

I just wonder what method you guys use for helicopter cube solving. I just got mine today, and i do corners first solving quite easily - though not fast yet.

I have also been pondering about various patterns possible on this puzzle. One obvious one is the "2 spot pattern". Interchange all the face centers of 2 opposite face centers. I can do this in 24 turns, not all that efficient. The cube in cube pattern seems impossible. Can anyone prove this??

Per

PS! My helicopter cube (from Mefferts) does not seem to have shape shifting turns. Is this correct??

2. There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

My method (when it's been scrambled without jumbling) is as follows:
- First layer centers.
- Finish first layer by pairing the corners up with two centers each before inserting.
- Last layer corners (I solve one by one, then do last two at once).
- Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32

3. Originally Posted by qqwref
There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

My method (when it's been scrambled without jumbling) is as follows:
- First layer centers.
- Finish first layer by pairing the corners up with two centers each before inserting.
- Last layer corners (I solve one by one, then do last two at once).
- Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
Hi. I have to sit down and contemplate over some diagrams to fully understand your method. Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.

And yes i realised that cube in cube pattern is indeed possible. I managed to twist 2 wings (with 2 easy corner 3-cycles). And the centers are indeed possible to set up also.

Per

4. Originally Posted by mrCage
Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.
That's not true. There are many positions that you cannot achieve without jumbling.

5. Originally Posted by mrCage
And yes i realised that cube in cube pattern is indeed possible. I managed to twist 2 wings (with 2 easy corner 3-cycles). And the centers are indeed possible to set up also.
It's not obvious that the centers can be setup in this way - at least, it's impossible without jumbling. Using non-jumbling moves there are four orbits (Urf Rbu Bdr Dlb Lfd Ful, and the same with y/y'/y2 rotation), each with one centers of each color, which the centers can't move out of, although with jumbling moves you can move the centers around freely.

6. Originally Posted by TomZ
Originally Posted by mrCage
Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.
That's not true. There are many positions that you cannot achieve without jumbling.
I think we would have to distinguish between normal helicopter cube and a picture version where the exact location of centers had to be fixed.

Center swap is possible when combined with another invisible swap...

Per

7. Originally Posted by qqwref
There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

My method (when it's been scrambled without jumbling) is as follows:
- First layer centers.
- Finish first layer by pairing the corners up with two centers each before inserting.
- Last layer corners (I solve one by one, then do last two at once).
- Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
I was able to create an adjacent 2 spot pattern by using combination of your 2 given center algs: UF FR UR FR UF UR FR UR, a dual swap. Use the symmetrical version to create the pattern.

I can also twist 3 non-adjacent wings (corners) in 16 turns.

Per

8. where is a good place to buy this puzzle?

9. Originally Posted by bobso2
where is a good place to buy this puzzle?
I got mine from Mefferts. Another good place is the Twisty store. Not sure which is faster

Per

10. I would recommend the twisty store even though their is a wait that is it was originally made but i jumped too soon and ordered from mefferts without ordering it

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