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Thread: Helicopter cube solving (and patterns)

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    Default Helicopter cube solving (and patterns)

    Hey all!

    I just wonder what method you guys use for helicopter cube solving. I just got mine today, and i do corners first solving quite easily - though not fast yet.

    I have also been pondering about various patterns possible on this puzzle. One obvious one is the "2 spot pattern". Interchange all the face centers of 2 opposite face centers. I can do this in 24 turns, not all that efficient. The cube in cube pattern seems impossible. Can anyone prove this??

    Per

    PS! My helicopter cube (from Mefferts) does not seem to have shape shifting turns. Is this correct??
    Last edited by mrCage; 04-29-2010 at 12:53 PM.

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    There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

    My method (when it's been scrambled without jumbling) is as follows:
    - First layer centers.
    - Finish first layer by pairing the corners up with two centers each before inserting.
    - Last layer corners (I solve one by one, then do last two at once).
    - Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
    I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
    36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

  3. #3

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    Quote Originally Posted by qqwref View Post
    There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

    My method (when it's been scrambled without jumbling) is as follows:
    - First layer centers.
    - Finish first layer by pairing the corners up with two centers each before inserting.
    - Last layer corners (I solve one by one, then do last two at once).
    - Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
    I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
    36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
    Hi. I have to sit down and contemplate over some diagrams to fully understand your method. Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.

    And yes i realised that cube in cube pattern is indeed possible. I managed to twist 2 wings (with 2 easy corner 3-cycles). And the centers are indeed possible to set up also.

    Per

  4. #4

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    Quote Originally Posted by mrCage View Post
    Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.
    That's not true. There are many positions that you cannot achieve without jumbling.

  5. #5

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    Quote Originally Posted by TomZ View Post
    Quote Originally Posted by mrCage View Post
    Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.
    That's not true. There are many positions that you cannot achieve without jumbling.
    I think we would have to distinguish between normal helicopter cube and a picture version where the exact location of centers had to be fixed.

    Center swap is possible when combined with another invisible swap...

    Per

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    Quote Originally Posted by mrCage View Post
    Quote Originally Posted by TomZ View Post
    Quote Originally Posted by mrCage View Post
    Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.
    That's not true. There are many positions that you cannot achieve without jumbling.
    I think we would have to distinguish between normal helicopter cube and a picture version where the exact location of centers had to be fixed.

    Center swap is possible when combined with another invisible swap...

    Per
    No. It is impossible to swap two centre pieces of the same colour, without shapeshifting/jumbling.
    It is also impossible for example to make the top-right centre piece in the front face and the front-left centre piece in the top face the same colour.
    Choose a single centre piece, and see where you can place that piece using only non-jumbling moves. It cannot be placed anywhere - it is very restricted.
    __
    Jaap's Puzzle Page: http://www.jaapsch.net/puzzles/

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    Quote Originally Posted by mrCage View Post
    And yes i realised that cube in cube pattern is indeed possible. I managed to twist 2 wings (with 2 easy corner 3-cycles). And the centers are indeed possible to set up also.
    It's not obvious that the centers can be setup in this way - at least, it's impossible without jumbling. Using non-jumbling moves there are four orbits (Urf Rbu Bdr Dlb Lfd Ful, and the same with y/y'/y2 rotation), each with one centers of each color, which the centers can't move out of, although with jumbling moves you can move the centers around freely.
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

  8. #8

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    Quote Originally Posted by qqwref View Post
    There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

    My method (when it's been scrambled without jumbling) is as follows:
    - First layer centers.
    - Finish first layer by pairing the corners up with two centers each before inserting.
    - Last layer corners (I solve one by one, then do last two at once).
    - Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
    I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
    36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
    I was able to create an adjacent 2 spot pattern by using combination of your 2 given center algs: UF FR UR FR UF UR FR UR, a dual swap. Use the symmetrical version to create the pattern.

    I can also twist 3 non-adjacent wings (corners) in 16 turns.

    Per

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    Quote Originally Posted by qqwref View Post
    My method (when it's been scrambled without jumbling) is as follows:
    - First layer centers.
    - Finish first layer by pairing the corners up with two centers each before inserting.
    - Last layer corners (I solve one by one, then do last two at once).
    - Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
    I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
    36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
    How do you do this step? I can't find a way to pair the corners with centers easily and if manage i can't keep them paired up wile moving it to insert it in the right slot.
    3x3x3 singel 16.61, best lucky 13.72, best 10/12 avg 22.66. 4x4x4 1:33.05. 5x5x5 3:04.44. Rubik's magic 1.05. Master magic 3.31. Using homemade layer by layer method on big cubes!

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    Quote Originally Posted by coinman View Post
    Quote Originally Posted by qqwref View Post
    - Finish first layer by pairing the corners up with two centers each before inserting.
    How do you do this step? I can't find a way to pair the corners with centers easily and if manage i can't keep them paired up wile moving it to insert it in the right slot.
    What I do is first I get the corner underneath its final location with the top layer colour facing downwards, so it's only one twist away from being solved. You want to get one center on either side of this corner. Find one of the centers (there are only four valid locations) and get it one twist away from aligning with the corner. Twist the corner away, twist the center in, and then twist the corner back. Repeat this for the other center, and then you can twist the corner up to the top layer along with the centers. Repeat again for the remaining corners and you've done that step.
    I use the FCF LLP2LITYM method.

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