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Thread: Helicopter cube solving (and patterns)

  1. #1

    Default Helicopter cube solving (and patterns)

    Hey all!

    I just wonder what method you guys use for helicopter cube solving. I just got mine today, and i do corners first solving quite easily - though not fast yet.

    I have also been pondering about various patterns possible on this puzzle. One obvious one is the "2 spot pattern". Interchange all the face centers of 2 opposite face centers. I can do this in 24 turns, not all that efficient. The cube in cube pattern seems impossible. Can anyone prove this??

    Per

    PS! My helicopter cube (from Mefferts) does not seem to have shape shifting turns. Is this correct??
    Last edited by mrCage; 04-29-2010 at 12:53 PM.

  2. #2
    Member qqwref's Avatar
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    There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

    My method (when it's been scrambled without jumbling) is as follows:
    - First layer centers.
    - Finish first layer by pairing the corners up with two centers each before inserting.
    - Last layer corners (I solve one by one, then do last two at once).
    - Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
    I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
    36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

  3. #3

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    Quote Originally Posted by qqwref View Post
    There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

    My method (when it's been scrambled without jumbling) is as follows:
    - First layer centers.
    - Finish first layer by pairing the corners up with two centers each before inserting.
    - Last layer corners (I solve one by one, then do last two at once).
    - Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
    I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
    36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
    Hi. I have to sit down and contemplate over some diagrams to fully understand your method. Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.

    And yes i realised that cube in cube pattern is indeed possible. I managed to twist 2 wings (with 2 easy corner 3-cycles). And the centers are indeed possible to set up also.

    Per

  4. #4

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    Quote Originally Posted by mrCage View Post
    Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.
    That's not true. There are many positions that you cannot achieve without jumbling.

  5. #5
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    Quote Originally Posted by mrCage View Post
    And yes i realised that cube in cube pattern is indeed possible. I managed to twist 2 wings (with 2 easy corner 3-cycles). And the centers are indeed possible to set up also.
    It's not obvious that the centers can be setup in this way - at least, it's impossible without jumbling. Using non-jumbling moves there are four orbits (Urf Rbu Bdr Dlb Lfd Ful, and the same with y/y'/y2 rotation), each with one centers of each color, which the centers can't move out of, although with jumbling moves you can move the centers around freely.
    Computer cube PB averages of 12: [Clock: 5.72] [Pyraminx: 3.44] [Megaminx: 49.52]
    [2x2: 2.66] [3x3: 8.71] [4x4: 29.06] [5x5: 52.69] [6x6: 1:34.78] [7x7: 2:20.34]

  6. #6

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    Quote Originally Posted by TomZ View Post
    Quote Originally Posted by mrCage View Post
    Solving without shape shifting turns is always possible anyhow-evn if scrambled with them.
    That's not true. There are many positions that you cannot achieve without jumbling.
    I think we would have to distinguish between normal helicopter cube and a picture version where the exact location of centers had to be fixed.

    Center swap is possible when combined with another invisible swap...

    Per

  7. #7

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    Quote Originally Posted by qqwref View Post
    There are shape shifting (jumbling) turns but they aren't obvious. Slowly turn one axis until an adjacent one will turn and you will see how it works. You can't really move corners out of position (except temporarily) but you can move centers into different orbits. So any pattern with solvable corners is possible.

    My method (when it's been scrambled without jumbling) is as follows:
    - First layer centers.
    - Finish first layer by pairing the corners up with two centers each before inserting.
    - Last layer corners (I solve one by one, then do last two at once).
    - Last layer centers, do the 3-cycles first and then any 2-cycles in pairs.
    I use three main algs: J-perm (UL UF UR UF UL), 2-2 cycle ((UF UR)3), 3-cycle ((UF FR UR FR)2) and inverse. And see, it works pretty well:
    36.48, (1:01.38), (34.00), 51.96, 42.26, 41.95, 46.47, 57.55, 54.00, 45.83, 49.07, 47.68 => 47.32
    I was able to create an adjacent 2 spot pattern by using combination of your 2 given center algs: UF FR UR FR UF UR FR UR, a dual swap. Use the symmetrical version to create the pattern.

    I can also twist 3 non-adjacent wings (corners) in 16 turns.

    Per

  8. #8
    Member bobso2's Avatar
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    where is a good place to buy this puzzle?

  9. #9

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    Quote Originally Posted by bobso2 View Post
    where is a good place to buy this puzzle?
    I got mine from Mefferts. Another good place is the Twisty store. Not sure which is faster

    Per

  10. #10

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    I would recommend the twisty store even though their is a wait that is it was originally made but i jumped too soon and ordered from mefferts without ordering it
    échouer épique -Epic Fail

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