Last edited by miniGOINGS; 03-21-2010 at 07:52 PM.
(An idea i'm working on i just don't have 4x4x4)I've been trying to see if there is a way with a petrus style solve to avoid OLL (and maybe PLL but PLL parity is easy) parity.The idea is that you get your centers then pair up enough edges to make a 3x3x4 block.Then you pair the rest of the edges towards the U face correctly oriented.I'm not sure if this would work as I have no 4x4x4 and hate using computer 4x4x4's.Has anyone else thought of this?
Last edited by ZamHalen; 03-21-2010 at 07:55 PM.
So you're using a permutation parity algorithm instead of doing OLL parity after redux. To be honest, it's probably about the same as ignoring it and just doing OLL parity later on. Pairing is essentially negligible and the algorithms you're using are likely wasteful since they're 'pure' versions. This needs further development before it's actually useful imo.
Good ideas, but they don't seem to work out that well in practise.
EDIT: One thing I have learned from this "conversation" that I never thought about before, is that parity is essentially determind once centers are finished. I know it makes sense, but I never thought about this before.
Last edited by miniGOINGS; 03-21-2010 at 08:05 PM.
Permutation parity is different from PLL parity. It's the one caused by an odd number of inner slice turns.
ZZ is def. useful when using this technique, I just can't think of a way to apply this concept in any way that makes it worth it to use right now.
Just to let you know, I have thought about this a lot, I just don't know what's practical or not because I don't have 4x4 experience (redux or direct solving).
Last edited by miniGOINGS; 03-21-2010 at 08:17 PM.
just learn cage. it's not difficult at all and there is no parity.