I was wondering, is there anyway I can avoid getting the parity errors on the 4x4x4 cube? I'm not too keen on memorizing the extremely long algorithm's =)
I was wondering, is there anyway I can avoid getting the parity errors on the 4x4x4 cube? I'm not too keen on memorizing the extremely long algorithm's =)
Learn K4 method
Unless you want to cheat then there is no way to avoid them, that's way they don't allow more than one logo on any cube in the WCA.
Ah, I see, I see. Guess I'll just have to keep practicin' then. Cheers =)
you are basically 100% wrong. First off, there's still the standard OLL and PLL parity in the K4 method. Second, even if you use ZZ, you still encounter both types of parity during solving. Odd edge parity can happen no matter what method you use, you just happen to notice it earlier when using ZZ. As for using more algorithms to solve PLL, that can be done with standard reduction as well, if you use COLL. The problem is that there aren't any decent algs for O/W perms, which makes doing it in one look almost worthless.
Basically, yea I am. I know about the odd pairing, and I know about the LL part too. I had 12 (I think) turn O Perms. I understand what you're saying, it's a very crude way to avoid parity (mostly because it doesn't really at avoid it at all), this is just how I tried to tackle them without having seperate parity steps.
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