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Thread: Explanation of BH Edge Commutator Types

  1. #11
    Premium Member MKLEIN's Avatar
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    Chris, is there a comprehensive visual list or collection of commutators online somewhere? I am still a novice but am attempting to learn blind solving and am unsure how to do so with commutators. I know your Kung Fu with this is strong.

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    Member drewsopchak's Avatar
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    Quote Originally Posted by MKLEIN View Post
    Chris, is there a comprehensive visual list or collection of commutators online somewhere? I am still a novice but am attempting to learn blind solving and am unsure how to do so with commutators. I know your Kung Fu with this is strong.
    BLDmaster's tutorial is very good. There's also chris' list.
    Last edited by drewsopchak; 07-26-2012 at 08:05 PM. Reason: linking blds' tutorial

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    Premium Member MKLEIN's Avatar
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    Thank you!!

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    Quote Originally Posted by MKLEIN View Post
    Chris, is there a comprehensive visual list or collection of commutators online somewhere? I am still a novice but am attempting to learn blind solving and am unsure how to do so with commutators. I know your Kung Fu with this is strong.
    Chester made up a list of all the distinct possible cycles for 3 pieces, including orientation. He wrote a great thread about it here.

    I think his resource is great for what you're trying to do, see if that helps! Let us know if you have any questions, and good luck!
    R L F2 B2 L' R' U R L B2 F2 L' R'

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    Premium Member MKLEIN's Avatar
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    Thank you sir, I am finally attempting to learn a blind solve (beginners) method (old Pochmann) and i needed a reference for doing some different moves with commutators vs PLL. Does this make any sense? Essentially the canned PLLs cause problems for me me with orientation/permutation. Perhaps a few commutators would help. Is this wise or a fools errand?

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    Quote Originally Posted by MKLEIN View Post
    Thank you sir, I am finally attempting to learn a blind solve (beginners) method (old Pochmann) and i needed a reference for doing some different moves with commutators vs PLL. Does this make any sense? Essentially the canned PLLs cause problems for me me with orientation/permutation. Perhaps a few commutators would help. Is this wise or a fools errand?
    Please give some examples, it's hard to see what you mean by your post.

    Would an exhaustive list of setup -> PLL -> undo setup help for Pochmann corners?
    I like cats.

  7. #17
    Premium Member MKLEIN's Avatar
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    Yes corners are a problem. Exhaustive no, however finding a healthy medium would be great, the links above are amazing. As a new BD solver the challenge is finding scalability for progression. Nothing like learning 5 methods with rules, restrictions methodology just to re-learn a new method later on.
    Last edited by MKLEIN; 08-10-2012 at 06:58 AM.

  8. #18
    Premium Member MKLEIN's Avatar
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    Chris, thank you so much for the resources, this method is true genius. How on earth did this method come about?

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    2) UF -> UL -> UR
    M U M' U2 M U M' : 2 move setup into a Half Slice-Plane
    A: U2
    B: M'
    P: M U'
    This is already move optimal for 3x3x3. For supercube move optimal it would be a 1 move setup into a Drop and Catch (10 moves).
    Should say UF -> LU -> RU


    Nice reference.
    Average of 12/Official: 14.43/15.17 --- BLD PB/Official: 53.31/1:23.18
    Changing username to RobHolt shortly. Remember me!

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