Chris, is there a comprehensive visual list or collection of commutators online somewhere? I am still a novice but am attempting to learn blind solving and am unsure how to do so with commutators. I know your Kung Fu with this is strong.
Chris, is there a comprehensive visual list or collection of commutators online somewhere? I am still a novice but am attempting to learn blind solving and am unsure how to do so with commutators. I know your Kung Fu with this is strong.
Chester made up a list of all the distinct possible cycles for 3 pieces, including orientation. He wrote a great thread about it here.
I think his resource is great for what you're trying to do, see if that helps! Let us know if you have any questions, and good luck!
Thank you sir, I am finally attempting to learn a blind solve (beginners) method (old Pochmann) and i needed a reference for doing some different moves with commutators vs PLL. Does this make any sense? Essentially the canned PLLs cause problems for me me with orientation/permutation. Perhaps a few commutators would help. Is this wise or a fools errand?
Yes corners are a problem. Exhaustive no, however finding a healthy medium would be great, the links above are amazing. As a new BD solver the challenge is finding scalability for progression. Nothing like learning 5 methods with rules, restrictions methodology just to re-learn a new method later on.
Last edited by MKLEIN; 08-10-2012 at 06:58 AM.
Chris, thank you so much for the resources, this method is true genius. How on earth did this method come about?
Should say UF -> LU -> RU2) UF -> UL -> UR
M U M' U2 M U M' : 2 move setup into a Half Slice-Plane
A: U2
B: M'
P: M U'
This is already move optimal for 3x3x3. For supercube move optimal it would be a 1 move setup into a Drop and Catch (10 moves).
Nice reference.
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