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Thread: Complete ZBLL alg set on Wiki Algorithm Database

  1. #11
    statue
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    If someone were to fix ELS and CLS, so one could actually add stuff, that'd be super awesome, and I'd add a lot.

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    Member irontwig's Avatar
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    Just added Niklas+Niklas to H11. It would be nice to be able to write comments to an alg, if it's in a conjugate, commutator or combination of two algs or something else that might be interesting.

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    How long does LL recognition for ZB cubers usually take?

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    There's exactly one (who I know of) who knows all of ZBLL, so I don't think you'll get a very accurate answer. When mastered I think it can be just as fast as PLL. It just takes a long time to master

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    Quote Originally Posted by Zane_C View Post
    How long does LL recognition for ZB cubers usually take?
    Tran have said that the recognition doesn't take too long (it's just COLL+look at two edges), but it's the recall that takes time ("Oh it's that alg!").

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    Premium Member Cride5's Avatar
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    Quote Originally Posted by jazzthief81 View Post
    I've added some algorithms to the database, namely all cases that can be solved with a combination of 2 Sunes™:
    • 26 cases can be solved with two Sunes™ with a U move in between (15 moves)
    • 6 cases can be solved with two Sunes™ that cancel 1 move (13 moves)
    • 4 cases can be solved with two Sunes™ that cancel 3 moves a.k.a. double Sune™ (11 moves)

    I was surprised to see that quite a few were shorter than the ones already in the database. It seems the current ones are optimized for a fixed starting orientation, is that right?

    I also noticed that when you add an algorithm with a leading U move it gets added to the algorithm and the move mount, but if you omit the leading U move, the script automatically adds a y rotation and it doesn't count as an extra move.

    Would it be possible to reprocess the existing algorithms so that the leading U moves get converted to a rotation? Also the trailing U moves shouldn't be counted really but they do now. That way the move counts are a bit more representative and comparable.
    Quote Originally Posted by irontwig View Post
    Just added Niklas+Niklas to H11. It would be nice to be able to write comments to an alg, if it's in a conjugate, commutator or combination of two algs or something else that might be interesting.
    Thanks for the feedback, this is exactly what I need to improve the system! In light of your comments I'm going to make an update to the script including:
    • Improving the system for automatic rotations/AUF (its a little clunky at the moment, and there's a bug with x2/z2 rotations). The update will also include the removal of initial and final U turns from move count (but only for LL algorithms).
    • A bulk upload feature, to allow for easier import.
    • Tagging of algs, to identify contributing users and allow them to be sorted
    • Commenting of algs to allow for descriptions and links
    • Automatic linking to alg.garron.us to show animations

    I'll post here when updates are done...

    Quote Originally Posted by Stachuk1992 View Post
    If someone were to fix ELS and CLS, so one could actually add stuff, that'd be super awesome, and I'd add a lot.
    If you log into the Wiki you should be able to add algorithms. Just click on the alg set (for example ELS) and then click Add (top right). Let me know if the alg verification system throws up any problems though. I remember it was a little more complicated for ELS/CLS so it may be a little temperamental.
    3x3(ZZ): a12 16.73, pb 11.22 nl | 2x2(Guimond): a12 5.27, pb 3.40 nl | FM a12 30.1, pb 21
    Or you can just use the Wiki .. or cTimer .. or VisualCube

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    Quote Originally Posted by Cride5 View Post
    Quote Originally Posted by Stachuk1992 View Post
    If someone were to fix ELS and CLS, so one could actually add stuff, that'd be super awesome, and I'd add a lot.
    If you log into the Wiki you should be able to add algorithms. Just click on the alg set (for example ELS) and then click Add (top right). Let me know if the alg verification system throws up any problems though. I remember it was a little more complicated for ELS/CLS so it may be a little temperamental.
    Quote Originally Posted by error
    Alg has extra side-effects on the cube beyond those allowed by ELS
    Trying F R U R' U' F'
    obv that's a legit alg for ELS.



    Also, for CLS
    Quote Originally Posted by error
    Alg has no effect on the relevant parts of the cube.
    trying for B' D B U' B' D' B

    So yeah. Basically both are really messed up

    EDIT
    Actually, they're switched.
    ELS algs can be submitted in CLS, and visa versa.

  8. #18
    Premium Member Cride5's Avatar
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    Quote Originally Posted by Stachuk1992 View Post
    Actually, they're switched.
    ELS algs can be submitted in CLS, and visa versa.
    Lol, how'd that happen

    Cheers for pointing it out, I'll look into it asap..
    3x3(ZZ): a12 16.73, pb 11.22 nl | 2x2(Guimond): a12 5.27, pb 3.40 nl | FM a12 30.1, pb 21
    Or you can just use the Wiki .. or cTimer .. or VisualCube

  9. #19
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    Thanks for the algs! Anyway, which of them can be used for ZZ-b? I am thinking of trying to learn some cases but I don't know the phasing stuff yet.

  10. #20

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    Any cases where opposite edges are opposite colors, i.e. phased, are also considered ZZLL algs
    ZZ-solver now =D, get dem ZZ solves down yo~ you should too =D you know you want to :3
    PB 1/5/12/100 13.55/16.92/18.84/20.49 cubing too hard QQ 4/7 LOLOLOLOLOL

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