Page 1 of 2 12 LastLast
Results 1 to 10 of 20

Thread: Complete ZBLL alg set on Wiki Algorithm Database

  1. #1
    Premium Member Cride5's Avatar
    Join Date
    Jan 2009
    Location
    Scotland
    WCA Profile
    2009RIDE01
    Posts
    1,195

    Default Complete ZBLL alg set on Wiki Algorithm Database

    Hi All, as some of you may know eastamazonantidote kindly generated algs over the Christmas holidays covering the entire ZBLL set. With permission, I've uploaded them to the new algorithm database on the Wiki here:
    http://www.speedsolving.com/wiki/ind...3&group=ZBLL-T

    There are few omissions in the data. Most notably of which there as a Pi COLL case missing (12 algs), but that will be sorted soon. Once they've been generated this will be (I think) the first complete ZBLL alg collection online, all thanks to eastamazonantidote.

    If anyone is in the process of generating ZBLL algs themselves and want to contribute, the database allows anyone to upload their algorithms. They will automatically be verified and added to the correct case. To upload an algorithm just click on the set it belongs to and then click on the 'add' link at the top.

    The database itself is a fairly early release, and there are a number of features which could be implemented. If you have any feature requests, or discover any bugs/problems please let me know.

    Again, huge credit to eastamazonantidote for this. Generating that many algs is a massive effort, and it was very well done!

    Enjoy..
    Last edited by Cride5; 01-18-2010 at 02:16 AM.
    3x3(ZZ): a12 16.73, pb 11.22 nl | 2x2(Guimond): a12 5.27, pb 3.40 nl | FM a12 30.1, pb 21
    Or you can just use the Wiki .. or cTimer .. or VisualCube

  2. #2
    Member
    Join Date
    Jan 2009
    Location
    Portland, OR (where the sun don't shine)
    Posts
    376

    Default

    Quote Originally Posted by Cride5 View Post
    Hi All, as some of you may know eastamazonantidote kindly generated algs over the Christmas holidays covering the entire ZBLL set. With permission, I've uploaded them to the new algorithm database on the Wiki here:
    http://www.speedsolving.com/wiki/ind...3&group=ZBLL-T

    There are few omissions in the data. Most notably of which there as a Pi COLL case missing (12 algs), but that will be sorted soon. Once they've been generated this will be (I think) the first complete ZBLL alg collection online, all thanks to eastamazonantidote.

    If anyone is in the process of generating ZBLL algs themselves and want to contribute, the database allows anyone to upload their algorithms. They will automatically be verified and added to the correct case. To upload an algorithm just click on the set it belongs to and then click on the 'add' link at the top.

    The database itself is a fairly early release, and there are a number of features which could be implemented. If you have any feature requests, or discover any bugs/problems please let me know.

    Again, huge credit to eastamazonantidote for this. Generating that many algs is a massive effort, and it was very well done!

    Enjoy..
    Thanks for all the credit, but you've given me too much. You probably put in much more work than I. You had to put it online. I put it into tables with tons of shortcuts. GREAT WORK!!!

    I have fixed every issue you alerted me about, so that Pi set is done. Just had to mirror over FB...

  3. #3

    Default

    This is great work from both of you! I've been getting a bit into ZZ lately and this makes me want to practice it even more.

    Also Conrad, I think your ZZ tutorial is one of the best cubing pages ever made and a textbook example of how to make a good solution method description.

  4. #4
    Premium Member Cride5's Avatar
    Join Date
    Jan 2009
    Location
    Scotland
    WCA Profile
    2009RIDE01
    Posts
    1,195

    Default

    Thanks for the feedback, its appreciated

    Remaining problems have now been fixed, and all omissions taken care of. The set is now complete with an alg for all 472 ZBLL cases (493 inc PLL)..

    Now its just a case of learning 'em all
    3x3(ZZ): a12 16.73, pb 11.22 nl | 2x2(Guimond): a12 5.27, pb 3.40 nl | FM a12 30.1, pb 21
    Or you can just use the Wiki .. or cTimer .. or VisualCube

  5. #5
    Member miniGOINGS's Avatar
    Join Date
    Feb 2009
    Location
    Winnipeg MB Canada
    WCA Profile
    2010GOIN01
    YouTube
    miniGOINGS
    Posts
    3,057

    Default

    Hey Cride, I would reaaaaaaly like to help make the Wiki better, is there anything that needs to be done?
    Personal Records | 2x2: 6.03, 8.84 | 3x3: 18.08, 24.06 | 4x4: 1:19.33

  6. #6
    Premium Member Cride5's Avatar
    Join Date
    Jan 2009
    Location
    Scotland
    WCA Profile
    2009RIDE01
    Posts
    1,195

    Default

    Quote Originally Posted by miniGOINGS View Post
    Hey Cride, I would reaaaaaaly like to help make the Wiki better, is there anything that needs to be done?
    Certainly! If you're knowledgeable about a particular topic, or have algs to contribute, its all of value. A good place to start looking is the list of stub pages here. They're all in need of a little care and attention
    3x3(ZZ): a12 16.73, pb 11.22 nl | 2x2(Guimond): a12 5.27, pb 3.40 nl | FM a12 30.1, pb 21
    Or you can just use the Wiki .. or cTimer .. or VisualCube

  7. #7
    Member miniGOINGS's Avatar
    Join Date
    Feb 2009
    Location
    Winnipeg MB Canada
    WCA Profile
    2010GOIN01
    YouTube
    miniGOINGS
    Posts
    3,057

    Default

    Awesome, I still have yet to make an account but I might get to work on that.
    Personal Records | 2x2: 6.03, 8.84 | 3x3: 18.08, 24.06 | 4x4: 1:19.33

  8. #8

    Default

    I've added some algorithms to the database, namely all cases that can be solved with a combination of 2 Sunes™:
    • 26 cases can be solved with two Sunes™ with a U move in between (15 moves)
    • 6 cases can be solved with two Sunes™ that cancel 1 move (13 moves)
    • 4 cases can be solved with two Sunes™ that cancel 3 moves a.k.a. double Sune™ (11 moves)

    I was surprised to see that quite a few were shorter than the ones already in the database. It seems the current ones are optimized for a fixed starting orientation, is that right?

    I also noticed that when you add an algorithm with a leading U move it gets added to the algorithm and the move mount, but if you omit the leading U move, the script automatically adds a y rotation and it doesn't count as an extra move.

    Would it be possible to reprocess the existing algorithms so that the leading U moves get converted to a rotation? Also the trailing U moves shouldn't be counted really but they do now. That way the move counts are a bit more representative and comparable.
    Last edited by jazzthief81; 02-02-2010 at 02:03 PM.

  9. #9
    Member Blake4512's Avatar
    Join Date
    Dec 2009
    Location
    Michigan
    WCA Profile
    2010THOM03
    YouTube
    xblakethompson
    Posts
    279

    Default

    That must of taken a long time to do.
    Great job =D

  10. #10
    Member
    Join Date
    Jan 2009
    Location
    Portland, OR (where the sun don't shine)
    Posts
    376

    Default

    Quote Originally Posted by jazzthief81 View Post
    I've added some algorithms to the database, namely all cases that can be solved with a combination of 2 Sunes™:
    • 26 cases can be solved with two Sunes™ with a U move in between (15 moves) Didn't keep track of this. Probably should've...
    • 6 cases can be solved with two Sunes™ that cancel 1 move (13 moves) I tried to get these. One and mirror for T, one and mirror for U, but the other two I don't think I had up.
    • 4 cases can be solved with two Sunes™ that cancel 3 moves a.k.a. double Sune™ (11 moves) I think I got those already. These are the H set, correct?

    I was surprised to see that quite a few were shorter than the ones already in the database. It seems the current ones are optimized for a fixed starting orientation, is that right?

    I also noticed that when you add an algorithm with a leading U move it gets added to the algorithm and the move mount, but if you omit the leading U move, the script automatically adds a y rotation and it doesn't count as an extra move.

    Would it be possible to reprocess the existing algorithms so that the leading U moves get converted to a rotation? Also the trailing U moves shouldn't be counted really but they do now. That way the move counts are a bit more representative and comparable.
    Excellent work. Yeah, I had issues with the optimal solver. I set it up with the corner in URF correctly placed and worked off of that, so there were some issues. For the most part, I let Cube Explorer run about 4 moves too long before making a decision. But by Sune and Anti-Sune, I was exhausted. Even now I struggle to find time. However, your additions are excellent and I will also add them to my printable pages (at some point...). I didn't include AUF after the algorithm becuase I use Harris/Baum recognition, which is independent of the AUF. It also makes the algs seem shorter

    As for the leading AUF, that is a huge debate. In the end, I decided that after getting the cube into the COLL recognition position, you wouldn't want to perform a whole cube rotation. Thus I went with U/U' turns. I still wonder about this one. On the optimal sheet (I'll get it out sometime you guys!), these will definitely be cube rotations because that saves moves. But for speed, I decided U and U' moves were more acceptable.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •