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Thread: 4B2M - 4X4 Blindfolded 2cycle Method

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    Default 4B2M - 4X4 Blindfolded 2cycle Method

    Hi everybody
    I'm an italian cuber and i like bld
    I started 4x4 bld a few weeks ago
    At the beginning i started learning commutators, but it was too difficult for me.
    I developed this new method, it uses a Old Pochmann variation to solve the centers, an easy alg to solve the edges and Old Pochmann to solve the corners.
    It's incredibly easy, but it's a very bad method for speedcubing.

    you can find my guide about it here: http://www.2shared.com/file/10578351...b2m_-_eng.html

    @admins: move this thread if this isn't the right place for it. I'm sorry, this is my first message here

  2. #2

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    welcome here your guide looks interesting i'll have a look when i'm free

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    Member HASH-CUBE's Avatar
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    Thanks, and welcome to Speedsolving.com

    i downloaded the file , looks interesting method

    thanks again
    Best Lucky: 12.11 : Non-Lucky: 11.82 - Average Of 12: 18.84 Seconds
    KINGDOM OF BAHRAIN

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    Hmm, for edges I think I'd still prefer BUr as buffer and UFr as target instead of the other way around, because I prefer F turns to B turns (in the setup moves). Also, no need to use a different alg for the special case of shootig to the buffer's neighbor, you could just use the regular alg with setup Lw2 F2 Lw2, i.e., Lw2 F2 Lw2 (l' U2 l' U2 F2 l' F2 r U2 r' U2 l2) Lw2 F2 Lw2. Or setup moves Lw2 B2 Lw2 if you use buffer and target your way.

    And like I said before, I do like the simplicity of your whole method very much, maybe it can help introduce more people to 4x4 BLD. And in terms of speed, it's actually not that bad. Just like my old 3x3 method, it takes more moves, but they can be done fast. Certainly you can't beat the world record with it or even get close, but it should be easy to quickly get success and decent times with it. At least for a beginner, memorization+recall+thinking are the major time contributors anyway.

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    thank you for your tip stefan i didn't realized it could be done this way

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    Thank you for sharing! I like especially centers! It seemed good!

    I'm not sure thou if it's easier than U2, or if edges are easier than r2, but it's hard to say.

    I'm afraid that your statement that this is
    ... probably the only 2cycle method.
    is quite wrong. You could R2/m2/r2 everything, or U2, D2 or anything.
    Freestyle edges and BH corners for 3x3 blind, what to do next? Yes, speed-optimized edges!

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    @Bosia, i like your method, i use it for my center now . For Edges and Corner i use r2 and Classic Pochmann method

    thanks you for publishing such a great and easy method
    Nusantara Speedcubing Association (NSA), I'm From Indonesia, I can do it Blindfolded .
    2x2 BLD : 22.17 3x3 BLD : 1:44.25 4x4 BLD 10:25 5x5 BLD 27:17

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    Premium Member 4Chan's Avatar
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    This is a great method! So simple!
    I think I might try this for my first 4x4 BLD attempt soon.
    Cubing Journal. ლ(;__;ლ)

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    What's nice about the T-perm method is that with a slight restriction on possible setups (UL and UR are swapped), it can be extended to both 5x5 center pieces. What's not so nice is the high move count; I prefer doing 10 moves for two pieces rather than 40.

    Also, Joshua Li had discovered this T-perm variation about a year ago.

    I don't suggest using your method for 2-cycling for the same reasons as the T-perm method: move count. You should look into r2, because the parity algorithm is replaced by a 1STM move (guess which one!).
    Last edited by Swordsman Kirby; 01-12-2010 at 10:53 AM.
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    i've developed a variation for 5x5 cubes, but i still haven't had a succesfull solve, so i don't want to publish my tutorial now
    i didn't know about Joshua Li, sorry
    i knew about r2 but i want to solve the 4x4 by myself, and i was quite happy when i found it

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