Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: Commutators vs. M2

  1. #11
    Member
    Join Date
    Mar 2006
    Location
    Uberlandia, MG - Brazil
    WCA Profile
    2007GUIM01
    YouTube
    PedroSG
    Posts
    1,670

    Default

    well, his secret is his method

    probably is very effective, solving pieces freely and with small setups...he's just crazy

  2. #12
    Administrator masterofthebass's Avatar
    Join Date
    May 2007
    Location
    Baltimore, MD
    WCA Profile
    2007COHE01
    YouTube
    masterofthebass
    Posts
    3,904

    Default

    Yeah.... 1:35 5x5 avg is the most ridiculous thing I've ever heard of. I think M2's lack of thought makes it so fast. I need to learn a new corner method though.

  3. #13
    Member
    Join Date
    Aug 2007
    Location
    Germany
    Posts
    79

    Default

    do you assume he has a secret method because he is so fast or do you know?
    maybe someone should spy on him
    3x3 roux
    22.26 pb

  4. #14

    Default

    hey.. congrats on shattering the world record! haha i dont get the edge parity in pochmanns M2.. i know that partiy happens when there is a odd number of edges, and the three edges in the M slice would end up wrong... can you help me out..

  5. #15
    Administrator masterofthebass's Avatar
    Join Date
    May 2007
    Location
    Baltimore, MD
    WCA Profile
    2007COHE01
    YouTube
    masterofthebass
    Posts
    3,904

    Default

    Well, Pochmann's parity fix is dealt with when you use M2. I used Erik's site, which says to use Pochamann's old corner method (Y perm). The move he uses is U' F2 U M2 U' F2 U. This switches the UB and UL edgs while fixing the centers, like the parity fix in the old pochmann method.

  6. #16

    Default

    First whole solves using M2/R2(/parity):

    Cubes Solved: 26
    Average: 42.47
    Fastest Time: 34.68
    Slowest Time: 50.34
    Standard Deviation: 03.50

    Now just edges using M2:

    Cubes Solved: 18
    Average: 21.88
    Fastest Time: 18.17
    Slowest Time: 27.93
    Standard Deviation: 02.86

    So about 22 seconds for edges, and then 20 seconds for corners+parity.

    Edit: This was without the two improvements I just mentioned in another thread.
    Last edited by Stefan; 10-23-2007 at 03:28 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •