Last edited by Cride5; 11-14-2009 at 08:49 AM.
looks pretty good
cant have enough timers =]
quote from http://cube.crider.co.uk/scrambler.html:
this means that the cube is scrambled, solved using 2-phase algorithm, inverse the solution to make it a scramble. the scramble is only shorten, not really necessary(except if you are not capable of doing 4/5 more moves)Scrambles are built by generating a statistically random cube state and using the Kociemba two-phase algorithm to find a solution to it. The inverse of the solution is then given as the scramble.
I'm not sold before pyraminx is added... (optimal scrambles too xD)
Anyway, I can't follow you. Did someone actually say you should add a Java applet to your scrambler? Cride just mentioned it as an example of another window that's nice to have open at the same time as a timer. Quote what you're replying to in the future unless it's obvious.
Btw, if you really don't want any scramble previews, I can get pyraminx into it.
And, I'll consider optimal scrambler other times, now a little busy.
Allowing the script to interface with java means you can generate random-state scramblers relatively quickly, and would allow interfacing with a stackmat. it may be a better idea to just implement the whole timer program as a java applet, but doing so means having the java plugin is a necessity, rather than an optional extra for providing random state scrambles + stackmat interfacing.
And look up "Random Walk" and "Uniform Random Distribution"