Chris could you possibly make a complete tutorial on this subject and put it in your website and can you try to make the format like Joel Van Noort's website please? it's just an opinion i hope youthink about it thanks very much
Chris could you possibly make a complete tutorial on this subject and put it in your website and can you try to make the format like Joel Van Noort's website please? it's just an opinion i hope youthink about it thanks very much
Oh, just realized that you are not counting the cube rotations(makes sense)
That makes my pseudo cycle 7 moves long right?
Now to stop the other 3 cycles, I replaced the f and f' with U' f U and U' f' U respectively making it 11 move
y U' r' U' f U r' U' f' U r2 U y'
Can't go ahead. I will think later about this.
Last edited by siva.shanmukh; 02-17-2010 at 12:21 PM. Reason: Correction
Chris, that is the alg I found. Haha, yeah, great minds think alike I suppose.
All this algorithm does on a 3x3 is move the 6 centers of the core about the solved 3x3 cube. We are breaking the 3x3 core into 4 quadrants per face, and doing a few setups for the same effect on the 4x4.
Adding some extra moves too because we are trying to move certain pieces.
Okie doke gonna think on this. I have a competition tomorrow. Wish me luck Chris.
Later,
DB
I need help really bad.
I just did a 5x5x5 BLD. This is the first time I do it again after my first successful solve about 2 months ago. On my first 5x5x5 BLD, I didn't got any odd target, so I hadn't encountered any 5x5x5 BLD parity.
But I had it on this solve, which was hand-scrambled by me.
I got the breakdowns:
1. Memo x centers: 03:04.10
2. Memo + centers: 03:42.40
3. Memo middle edges: 01:14.30
4. Memo wing edges: 02:21.40
5. Memo corners: 00:52.30
6. Refresh all: 04:36.30
7. Execution: 18:09.00
(too bad I didn't timed each execution steps)
TOTAL 33:59.90 (15:50.80).
It could've been my new PB by 38 seconds, but it's not, because I got this:
[My BLD scheme is Red on Front & Yellow on Top, BOY]
FYI, I use M2 for middle edges, r2 for wing edges, and Classic Pochmann for corners. These are the detailed execution steps:
1. Solve x centers
2. Solve + centers
3. Solve middle edges > odd items/parity (fixed it with U'F2U M2 U'F2U)
4. Solve wing edges > even items/no parity
5. Solve corners > odd items/parity (no fixing)
So, where did I made mistake?
I'm very very sure I memorized all items correctly.
Please, I hope anyone would kindly help me.
Thank you.
Last edited by Chuck; 11-15-2009 at 11:05 AM.
probably when fixing middle layer edges parity, you forgot to "fix back" wings?
I never do a sighted solve with 5x5x5...
How do we fix back wings?![]()
umm, like: you do a J perm to fix corner-edge parity, but this way, you swap the 2-2 wings like on your latest attempt. in this case you just have to set them so they're diagonal (for example: if the blue is the R on the picture, then: RUR'), and do an 5x5-safe PLL parity, like:
(y, then) Rw2 Fw2 U2 r2 U2 Fw2 Rw2 or
(y, then) r2 U2 r U2 r2 U2 r2 U2 r U2 r2 U2
and after this, you just have to undo the setup.
I hope this solves your problemalso I hope I understood the problem and could answer it correctly
Yes, I suspect that's the problem. Since I do it differently, it's hard for me to be specific to your case. When I do corner parity on 5x5x5, I always use a T-perm, swapping opposite edges with the corners. Then I do Bw2 Rw2 U2 b2 U2 Rw2 Bw2 to correct the edges.
my parity on the 5x5 is like: (corners: hungarian version of pochmann, freestyle, 3op, whichever is the easiest, when I get parity I always keep UFR and UBR swapped, and M2 for edges)
so, I end up with UB-DF swapped, and UFR-UBR. what I do is:
F2, then Rw2 U2 Rw U2 Rw2 U2 Rw2 U2 Rw U2 Rw2 (which does a pll parity on UF-UB, and as a side effect, does a H perm) F2, then a T perm. I find it quite handy![]()
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