rubixfreak
Member
Hey guys,
lately I stumpled across a new method called Tripod (see link for a description.)
i like it really. its fun to use it and u can get really low move counts with it.
However, I found that the tutorial on the site had a lack of efficiency for solving the last 5 pieces, so I want to give u here my interpretation of the method including optimized algorythms for the last 2 steps of the Method.
Here are the basis steps:
1. Solve F2L but 1 F2L slot
2. Set up the Tripod
3. Solve the last F2L pair
4 . Solve the last 5 pieces (either 1 or 2 look)
4a) Edges
4B) Corners
=========================================================
STEP 1:
However you get to this stage of the cube, I don't care. You can use Fridrich, Petrus, Heise or what ever to get the F2L but 1 pair solved.
=========================================================
STEP 2: Create a 2x1x1 Block on the top layerand move it to the ULB Position
Basically you start with picking an correct oriented corner and adding the remaining 2 edges to it. Note that it doesnt matter what corner you pick for building the block.
If theres no oriented corner you can create one by making use of the empty F2L slot:
A:
USE: [R U' R']
B:
USE: y'[R' U' R]
=========================================================
STEP 3: solve the last F2L slot
atm i am creating a system to solve this step using a few triggers like
1. R'FRF' 2. RU'RU 3. F'UFU'
... so this part is under construction
=========================================================
STEP 4: for 1 look algorythms see here
I made up a couple of 2 look algorythms using ACube:
Substep 4a: solve the last 2 edges
Orient:
U2 L' U' L2 F' L' F2 U' F'
switch + orient:
U2 L F' L' U2 R' F R U2 F2 U2 F'
switch:
U L' R' U2 L U L' U2 R U' L
Substep 4b: solve the last 3 coners
normally i use commutators for that. see the link's tutorial for getting a brief idea of it.
there also exist a set of 1 look algorythms: link
=========================================================
i hoped you enjoyed the tutorial.
if u see any grammar or spelling mistakes, dont be shy and tell me. i always want to improve my english
you can also tell me if i should do some unfinished parts before others
and ya gimme a constructive feedback
PS: This is a DNF atm i will edit it in future to make it better
lately I stumpled across a new method called Tripod (see link for a description.)
i like it really. its fun to use it and u can get really low move counts with it.
However, I found that the tutorial on the site had a lack of efficiency for solving the last 5 pieces, so I want to give u here my interpretation of the method including optimized algorythms for the last 2 steps of the Method.
Here are the basis steps:
1. Solve F2L but 1 F2L slot
2. Set up the Tripod
3. Solve the last F2L pair
4 . Solve the last 5 pieces (either 1 or 2 look)
4a) Edges
4B) Corners
=========================================================
STEP 1:
However you get to this stage of the cube, I don't care. You can use Fridrich, Petrus, Heise or what ever to get the F2L but 1 pair solved.
=========================================================
STEP 2: Create a 2x1x1 Block on the top layerand move it to the ULB Position
Basically you start with picking an correct oriented corner and adding the remaining 2 edges to it. Note that it doesnt matter what corner you pick for building the block.
If theres no oriented corner you can create one by making use of the empty F2L slot:
A:
HTML:
<img scr="http://www.cosine-systems.com/cubestation/imagecube/imagecube.php?stickers=xxxxxxxxxxxyrrxrrxxxxxggxggg&size=150">
B:
USE: y'[R' U' R]
=========================================================
STEP 3: solve the last F2L slot
atm i am creating a system to solve this step using a few triggers like
1. R'FRF' 2. RU'RU 3. F'UFU'
... so this part is under construction
=========================================================
STEP 4: for 1 look algorythms see here
I made up a couple of 2 look algorythms using ACube:
Substep 4a: solve the last 2 edges
Orient:
U2 L' U' L2 F' L' F2 U' F'
switch + orient:
U2 L F' L' U2 R' F R U2 F2 U2 F'
switch:
U L' R' U2 L U L' U2 R U' L
Substep 4b: solve the last 3 coners
normally i use commutators for that. see the link's tutorial for getting a brief idea of it.
there also exist a set of 1 look algorythms: link
=========================================================
i hoped you enjoyed the tutorial.
if u see any grammar or spelling mistakes, dont be shy and tell me. i always want to improve my english
you can also tell me if i should do some unfinished parts before others
and ya gimme a constructive feedback
PS: This is a DNF atm i will edit it in future to make it better
Last edited: