Last edited by lkhphuc vietnam; 07-14-2012 at 04:05 AM.
Say URB-> DRF-> ULB.
D' F2 (A-perm) F2 D
The original intent of the method was to always end the same way.
I used a small algorithm set to solve parity. My set up was always 1 move.
Swapping both buffers w/ a random cubie leaves to many possibilities. So, I made sure to hold the Edge swap constant. For example, my buffers were UR and URB. I would always swap UR and UB for my edge cycle. The URB swaps randomly with XYZ. This works by adding one last cycle.
For example, UR ->XY -> UB for my last cycle. This leaves UR and UB swapped. Next, swapping URB w/ XYZ is easy. Use the algorithms I have provided 3 ... maybe 5 years ago.
The cycle of edges is easier than figuring out a setup on the fly. Also, less time undoing the setup at the end of the solve. Bam, done. Rather than oh Geeze, how did I set this one up again?!
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